sm64coopdx/text/define_text.inc.c

104 lines
2.6 KiB
C
Raw Normal View History

2019-12-02 02:52:53 +00:00
// == debug table ==
#ifndef VERSION_EU
// (this wasn't translated for US, and was removed in EU)
static const u8 Debug0[] = {
2020-01-03 15:38:57 +00:00
_(" \n"
" つづける?\n"
" 1 マウンテン\n"
" 2 ファイアーバブル\n"
" 3 スノースライダー\n"
" 4 ウォーターランド\n"
"   クッパ1ごう\n"
" もどる")
2019-12-02 02:52:53 +00:00
};
static const u8 Debug1[] = {
2020-01-03 15:38:57 +00:00
_("    \n"
" つづける?\n"
" やめる ?")
2019-12-02 02:52:53 +00:00
};
static const struct DialogEntry debug_text_entry_0 = {
1, 8, 30, 200, Debug0
};
static const struct DialogEntry debug_text_entry_1 = {
1, 3, 100, 150, Debug1
};
const struct DialogEntry *const seg2_debug_text_table[] = {
&debug_text_entry_0, &debug_text_entry_1, NULL,
};
#endif
// == dialog ==
// (defines en_dialog_table etc.)
#define DEFINE_DIALOG(id, _1, _2, _3, _4, str) \
static const u8 dialog_text_ ## id[] = { str };
#include "dialogs.h"
#undef DEFINE_DIALOG
#define DEFINE_DIALOG(id, unused, linesPerBox, leftOffset, width, _) \
static const struct DialogEntry dialog_entry_ ## id = { \
unused, linesPerBox, leftOffset, width, dialog_text_ ## id \
};
#include "dialogs.h"
#undef DEFINE_DIALOG
#define DEFINE_DIALOG(id, _1, _2, _3, _4, _5) &dialog_entry_ ## id,
const struct DialogEntry *const seg2_dialog_table[] = {
#include "dialogs.h"
NULL
};
// == courses ==
// (defines en_course_name_table etc.)
2020-02-03 05:51:26 +00:00
// The game duplicates this in levels/menu/leveldata.c in EU, so we split
// it out into a separate include file.
2019-12-02 02:52:53 +00:00
2020-02-03 05:51:26 +00:00
#define COURSE_TABLE seg2_course_name_table
#include "define_courses.inc.c"
2019-12-02 02:52:53 +00:00
// == acts ==
// (defines en_act_name_table etc.)
#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
static const u8 act_name_ ## id ## _1[] = { a }; \
static const u8 act_name_ ## id ## _2[] = { b }; \
static const u8 act_name_ ## id ## _3[] = { c }; \
static const u8 act_name_ ## id ## _4[] = { d }; \
static const u8 act_name_ ## id ## _5[] = { e }; \
static const u8 act_name_ ## id ## _6[] = { f };
#define SECRET_STAR(id, name)
#define CASTLE_SECRET_STARS(str)
#undef EXTRA_TEXT
#define EXTRA_TEXT(id, str) \
static const u8 extra_text_ ## id[] = { str };
#include "courses.h"
#undef COURSE_ACTS
#undef EXTRA_TEXT
#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
act_name_ ## id ## _1, act_name_ ## id ## _2, act_name_ ## id ## _3, \
act_name_ ## id ## _4, act_name_ ## id ## _5, act_name_ ## id ## _6,
#define EXTRA_TEXT(id, str) extra_text_ ## id,
const u8 *const seg2_act_name_table[] = {
#include "courses.h"
NULL
};