sm64coopdx/actors/chuckya/anims/anim_0800BBEC.inc.c

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#include "pc/rom_assets.h"
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// 0x0800BA10
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800BA10, 0x001f2200, 59076, 0x0000ba10, 104);
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// 0x0800BA78
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800BA78, 0x001f2200, 59076, 0x0000ba78, 372);
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// 0x0800BBEC
static const struct Animation chuckya_seg8_anim_0800BBEC = {
0,
0,
0,
0,
0x07,
ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800BA78),
chuckya_seg8_animvalue_0800BA10,
chuckya_seg8_animindex_0800BA78,
0,
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ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800BA10),
ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800BA78),
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};