sm64coopdx/levels/wdw/rotating_platform/model.inc.c

49 lines
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C
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#include "pc/rom_assets.h"
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// 0x07013EB8 - 0x07013ED0
static const Lights1 wdw_seg7_lights_07013EB8 = gdSPDefLights1(
0x99, 0x99, 0x99,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x07013ED0 - 0x07013FC0
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013ED0, 0x0040ed70, 45590, 0x00013ed0, 240);
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// 0x07013FC0 - 0x07014050
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013FC0, 0x0040ed70, 45590, 0x00013fc0, 144);
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// 0x07014050 - 0x070140E0
static const Gfx wdw_seg7_dl_07014050[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wdw_seg7_lights_07013EB8.l, 1),
gsSPLight(&wdw_seg7_lights_07013EB8.a, 2),
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gsSPVertex(wdw_seg7_vertex_07013ED0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0),
gsSP2Triangles( 3, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(wdw_seg7_vertex_07013FC0, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x070140E0 - 0x07014150
const Gfx wdw_seg7_dl_070140E0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wdw_seg7_dl_07014050),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};