sm64coopdx/assets/anims/anim_98.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_98[] = {
0,
189,
0,
0,
0x5A,
ANIMINDEX_NUMPARTS(anim_98_indices),
anim_98_values,
anim_98_indices,
0,
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ANIM_FIELD_LENGTH(anim_98_values),
ANIM_FIELD_LENGTH(anim_98_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_98_indices, 0x00557db8, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_98_values, 0x00557eb4, 2758, 0x00000000, 2758);
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