sm64coopdx/assets/anims/anim_1E.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_1E[] = {
0,
189,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(anim_1E_indices),
anim_1E_values,
anim_1E_indices,
0,
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ANIM_FIELD_LENGTH(anim_1E_values),
ANIM_FIELD_LENGTH(anim_1E_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_1E_indices, 0x004fd898, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_1E_values, 0x004fd994, 1530, 0x00000000, 1530);
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