sm64coopdx/src/game/platform_displacement.h

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#ifndef PLATFORM_DISPLACEMENT_H
#define PLATFORM_DISPLACEMENT_H
#include <PR/ultratypes.h>
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#include "types.h"
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void update_mario_platform(void);
void get_mario_pos(f32 *x, f32 *y, f32 *z);
void set_mario_pos(f32 x, f32 y, f32 z);
void apply_platform_displacement(u32 playerIndex, struct Object *platform);
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void apply_mario_platform_displacement(void);
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#ifndef VERSION_JP
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void clear_mario_platform(void);
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#endif
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#endif // PLATFORM_DISPLACEMENT_H