2022-02-03 08:43:17 +00:00
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_CObject = {
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__index = function (t,k)
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|
return _get_field(t['_lot'], t['_pointer'], k)
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end,
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__newindex = function (t,k,v)
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|
_set_field(t['_lot'], t['_pointer'], k, v)
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|
end,
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|
__eq = function (a, b)
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|
|
return a['_pointer'] == b['_pointer'] and a['_lot'] == b['_lot'] and a['_pointer'] ~= nil and a['_lot'] ~= nil
|
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end
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}
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|
2022-02-16 06:09:21 +00:00
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_CPointer = {
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|
__index = function (t,k)
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|
return nil
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end,
|
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|
__newindex = function (t,k,v)
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|
end,
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__tostring = function(t)
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|
|
return 'CPointer: ' .. t['_lvt'] .. ', [' .. string.format('0x%08X', t['_pointer']) .. ']'
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|
end,
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|
|
__eq = function (a, b)
|
|
|
|
return a['_pointer'] == b['_pointer'] and a['_pointer'] ~= nil and a['_lvt'] ~= nil
|
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|
|
end
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|
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|
}
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|
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|
2022-02-03 08:43:17 +00:00
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|
|
_SyncTable = {
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|
|
__index = function (t,k)
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|
|
local _table = rawget(t, '_table')
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|
|
|
return _table[k]
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|
|
|
end,
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|
|
|
__newindex = function (t,k,v)
|
|
|
|
local _table = rawget(t, '_table')
|
|
|
|
if _table[k] == v then return end
|
|
|
|
_set_sync_table_field(t, k, v)
|
|
|
|
end
|
|
|
|
}
|
|
|
|
|
|
|
|
_ReadOnlyTable = {
|
|
|
|
__index = function (t,k)
|
|
|
|
local _table = rawget(t, '_table')
|
|
|
|
return _table[k]
|
|
|
|
end,
|
|
|
|
__newindex = function (t,k,v)
|
|
|
|
end
|
|
|
|
}
|
|
|
|
|
|
|
|
function vec3f_copy(dest, src)
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|
|
|
dest.x = src.x
|
|
|
|
dest.y = src.y
|
|
|
|
dest.z = src.z
|
|
|
|
return dest
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec3f_set(dest, x, y, z)
|
|
|
|
dest.x = x
|
|
|
|
dest.y = y
|
|
|
|
dest.z = z
|
|
|
|
return dest
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec3f_add(dest, a)
|
|
|
|
dest.x = dest.x + a.x
|
|
|
|
dest.y = dest.y + a.y
|
|
|
|
dest.z = dest.z + a.z
|
|
|
|
return dest
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec3f_sum(dest, a, b)
|
|
|
|
dest.x = a.x + b.x
|
|
|
|
dest.y = a.y + b.y
|
|
|
|
dest.z = a.z + b.z
|
|
|
|
return dest
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec3f_mul(dest, a)
|
|
|
|
dest.x = dest.x * a
|
|
|
|
dest.y = dest.y * a
|
|
|
|
dest.z = dest.z * a
|
|
|
|
return dest
|
|
|
|
end
|
|
|
|
|
2022-02-04 03:05:59 +00:00
|
|
|
function vec3f_dist(v1, v2)
|
|
|
|
dx = v1.x - v2.x
|
|
|
|
dy = v1.y - v2.y
|
|
|
|
dz = v1.z - v2.z
|
|
|
|
return math.sqrt(dx * dx + dy * dy + dz * dz)
|
|
|
|
end
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
function vec3s_copy(dest, src)
|
|
|
|
dest.x = src.x
|
|
|
|
dest.y = src.y
|
|
|
|
dest.z = src.z
|
|
|
|
return dest
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec3s_set(dest, x, y, z)
|
|
|
|
dest.x = x
|
|
|
|
dest.y = y
|
|
|
|
dest.z = z
|
|
|
|
return dest
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec3s_add(dest, a)
|
|
|
|
dest.x = dest.x + a.x
|
|
|
|
dest.y = dest.y + a.y
|
|
|
|
dest.z = dest.z + a.z
|
|
|
|
return dest
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec3s_sum(dest, a, b)
|
|
|
|
dest.x = a.x + b.x
|
|
|
|
dest.y = a.y + b.y
|
|
|
|
dest.z = a.z + b.z
|
|
|
|
return dest
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec3s_mul(dest, a)
|
|
|
|
dest.x = dest.x * a
|
|
|
|
dest.y = dest.y * a
|
|
|
|
dest.z = dest.z * a
|
|
|
|
return dest
|
|
|
|
end
|
|
|
|
|
2022-02-04 03:05:59 +00:00
|
|
|
function vec3s_dist(v1, v2)
|
|
|
|
dx = v1.x - v2.x
|
|
|
|
dy = v1.y - v2.y
|
|
|
|
dz = v1.z - v2.z
|
|
|
|
return math.sqrt(dx * dx + dy * dy + dz * dz)
|
|
|
|
end
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
function approach_f32(current, target, inc, dec)
|
|
|
|
if current < target then
|
|
|
|
current = current + inc
|
|
|
|
if current > target then
|
|
|
|
current = target
|
|
|
|
end
|
|
|
|
else
|
|
|
|
current = current - dec
|
|
|
|
if current < target then
|
|
|
|
current = target
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return current;
|
|
|
|
end
|
|
|
|
|
2022-02-15 02:26:44 +00:00
|
|
|
function approach_s32(current, target, inc, dec)
|
|
|
|
if current < target then
|
|
|
|
current = current + inc
|
|
|
|
if current > target then
|
|
|
|
current = target
|
|
|
|
end
|
|
|
|
else
|
|
|
|
current = current - dec
|
|
|
|
if current < target then
|
|
|
|
current = target
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return current;
|
|
|
|
end
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
function SOUND_ARG_LOAD(bank, playFlags, soundID, priority, flags2)
|
|
|
|
return ((bank << 28) | (playFlags << 24) | (soundID << 16) | (priority << 8) | (flags2 << 4) | 1)
|
|
|
|
end
|