sm64coopdx/actors/king_bobomb/anims/anim_0500C2AC.inc.c

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#include "pc/rom_assets.h"
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// 0x0500BE14
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500BE14, 0x00134d20, 26785, 0x0000be14, 804);
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// 0x0500C138
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500C138, 0x00134d20, 26785, 0x0000c138, 372);
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// 0x0500C2AC
static const struct Animation king_bobomb_seg5_anim_0500C2AC = {
0,
0,
0,
0,
0x1D,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500C138),
king_bobomb_seg5_animvalue_0500BE14,
king_bobomb_seg5_animindex_0500C138,
0,
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ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500BE14),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500C138),
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};