sm64coopdx/assets/anims/anim_B0.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_B0[] = {
1,
189,
0,
0,
0x05,
ANIMINDEX_NUMPARTS(anim_B0_indices),
anim_B0_values,
anim_B0_indices,
0,
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ANIM_FIELD_LENGTH(anim_B0_values),
ANIM_FIELD_LENGTH(anim_B0_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_B0_indices, 0x00567494, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_B0_values, 0x00567590, 440, 0x00000000, 440);
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