2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x0600A0E8
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_0600A0E8, 0x001d8310, 51422, 0x0000a1d8, 5256);
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2019-11-03 19:36:27 +00:00
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// 0x0600B570
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_0600B570, 0x001d8310, 51422, 0x0000b660, 252);
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2019-11-03 19:36:27 +00:00
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// 0x0600B66C
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static const struct Animation toad_seg6_anim_0600B66C = {
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1,
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0,
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0,
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0,
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0x64,
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ANIMINDEX_NUMPARTS(toad_seg6_animindex_0600B570),
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toad_seg6_animvalue_0600A0E8,
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toad_seg6_animindex_0600B570,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(toad_seg6_animvalue_0600A0E8),
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ANIM_FIELD_LENGTH(toad_seg6_animindex_0600B570),
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2019-11-03 19:36:27 +00:00
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};
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