sm64coopdx/assets/anims/anim_88_89.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_88[] = {
1,
189,
0,
0,
0x14,
ANIMINDEX_NUMPARTS(anim_88_89_indices),
anim_88_89_values,
anim_88_89_indices,
0,
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ANIM_FIELD_LENGTH(anim_88_89_values),
ANIM_FIELD_LENGTH(anim_88_89_indices),
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};
static const struct Animation anim_89[] = {
1,
189,
20,
0,
0x14,
ANIMINDEX_NUMPARTS(anim_88_89_indices),
anim_88_89_values,
anim_88_89_indices,
0,
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ANIM_FIELD_LENGTH(anim_88_89_values),
ANIM_FIELD_LENGTH(anim_88_89_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_88_89_indices, 0x00552254, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_88_89_values, 0x00552350, 1260, 0x00000000, 1260);
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