2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x0600B684
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_0600B684, 0x001d8310, 51422, 0x0000b774, 5880);
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2019-11-03 19:36:27 +00:00
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// 0x0600CD7C
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_0600CD7C, 0x001d8310, 51422, 0x0000ce6c, 252);
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2019-11-03 19:36:27 +00:00
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// 0x0600CE78
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static const struct Animation toad_seg6_anim_0600CE78 = {
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1,
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0,
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0,
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0,
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0x70,
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ANIMINDEX_NUMPARTS(toad_seg6_animindex_0600CD7C),
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toad_seg6_animvalue_0600B684,
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toad_seg6_animindex_0600CD7C,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(toad_seg6_animvalue_0600B684),
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ANIM_FIELD_LENGTH(toad_seg6_animindex_0600CD7C),
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2019-11-03 19:36:27 +00:00
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};
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