sm64coopdx/actors/koopa/anims/anim_060110D8.inc.c

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#include "pc/rom_assets.h"
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// 0x06010E60
ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_06010E60, 0x001c4230, 80474, 0x00010e60, 440);
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// 0x06011018
ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_06011018, 0x001c4230, 80474, 0x00011018, 192);
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// 0x060110D8
static const struct Animation koopa_seg6_anim_060110D8 = {
0,
0,
0,
0,
0x08,
ANIMINDEX_NUMPARTS(koopa_seg6_animindex_06011018),
koopa_seg6_animvalue_06010E60,
koopa_seg6_animindex_06011018,
0,
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ANIM_FIELD_LENGTH(koopa_seg6_animvalue_06010E60),
ANIM_FIELD_LENGTH(koopa_seg6_animindex_06011018),
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};