sm64coopdx/actors/chuckya/anims/anim_0800B4A8.inc.c

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#include "pc/rom_assets.h"
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// 0x0800B1C0
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800B1C0, 0x001f2200, 59076, 0x0000b1c0, 372);
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// 0x0800B334
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800B334, 0x001f2200, 59076, 0x0000b334, 372);
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// 0x0800B4A8
static const struct Animation chuckya_seg8_anim_0800B4A8 = {
0,
0,
0,
0,
0x0F,
ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800B334),
chuckya_seg8_animvalue_0800B1C0,
chuckya_seg8_animindex_0800B334,
0,
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ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800B1C0),
ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800B334),
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};