sm64coopdx/levels/sl/unused_ice_shard/model.inc.c

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#include "pc/rom_assets.h"
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// 0x0700A910 - 0x0700A928
static const Lights1 sl_seg7_lights_0700A910 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0700A928 - 0x0700A958
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700A928, 0x00405fb0, 34952, 0x0000a928, 48);
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// 0x0700A958 - 0x0700A980
static const Gfx sl_seg7_dl_0700A958[] = {
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gsSPLight(&sl_seg7_lights_0700A910.l, 1),
gsSPLight(&sl_seg7_lights_0700A910.a, 2),
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gsSPVertex(sl_seg7_vertex_0700A928, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0700A980 - 0x0700A9B0
const Gfx sl_seg7_dl_0700A980[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPDisplayList(sl_seg7_dl_0700A958),
gsDPPipeSync(),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};