sm64coopdx/actors/ukiki/anims/anim_0500EACC.inc.c

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C
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#include "pc/rom_assets.h"
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// 0x0500DE04
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500DE04, 0x001521d0, 57608, 0x0000de04, 2984);
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// 0x0500E9AC
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500E9AC, 0x001521d0, 57608, 0x0000e9ac, 288);
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// 0x0500EACC
static const struct Animation ukiki_seg5_anim_0500EACC = {
0,
0,
0,
0,
0x26,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500E9AC),
ukiki_seg5_animvalue_0500DE04,
ukiki_seg5_animindex_0500E9AC,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500DE04),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500E9AC),
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};