sm64coopdx/levels/bowser_3/texture.inc.c

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#include "pc/rom_assets.h"
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// 0x07000000 - 0x07000800
ROM_ASSET_LOAD_TEXTURE(bowser_3_seg7_texture_07000000, "levels/bowser_3/0.rgba16.inc.c", 0x004cec00, 10476, 0x00000000, 2048);
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// 0x07000800 - 0x07001000
ROM_ASSET_LOAD_TEXTURE(bowser_3_seg7_texture_07000800, "levels/bowser_3/1.rgba16.inc.c", 0x004cec00, 10476, 0x00000800, 2048);
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// 0x07001000 - 0x07002000
ROM_ASSET_LOAD_TEXTURE(bowser_3_seg7_texture_07001000, "levels/bowser_3/2.rgba16.inc.c", 0x004cec00, 10476, 0x00001000, 4096);