sm64coopdx/actors/toad_player/geo_header.h

197 lines
13 KiB
C
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extern const GeoLayout toad_toad_player_head_capless[];
extern const GeoLayout toad_toad_player_left_hand_open[];
extern const GeoLayout toad_toad_player_right_hand_open[];
extern const GeoLayout toad_toad_player_right_hand_peace[];
extern const GeoLayout toad_toad_player_right_hand_cap[];
extern const GeoLayout toad_toad_player_right_hand_wing_cap[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_head_capless[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_left_hand_open[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_open[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_peace[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_cap[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_wing_cap[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt1[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt2[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt3[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt4[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt5[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt6[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt7[];
extern const GeoLayout toad_Cap_Effect_Switch_opt1[];
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_head_capless[];
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_left_hand_open[];
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_open[];
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_peace[];
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_cap[];
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_wing_cap[];
extern const GeoLayout toad_Cap_Effect_Switch_opt2[];
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_head_capless[];
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_left_hand_open[];
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_open[];
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_peace[];
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_cap[];
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_wing_cap[];
extern const GeoLayout toad_Cap_Effect_Switch_opt3[];
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt1[];
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt2[];
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt3[];
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt4[];
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt5[];
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt6[];
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt7[];
extern const GeoLayout toad_player_geo[];
extern const Vtx toad_Torso_mesh_layer_1_vtx_0[20];
extern const Gfx toad_Torso_mesh_layer_1_tri_0[];
extern const Vtx toad_Torso_mesh_layer_1_vtx_1[12];
extern const Gfx toad_Torso_mesh_layer_1_tri_1[];
extern const Vtx toad_Torso_mesh_layer_1_vtx_2[20];
extern const Gfx toad_Torso_mesh_layer_1_tri_2[];
extern const Vtx toad_Cap_DL_mesh_layer_1_vtx_0[94];
extern const Gfx toad_Cap_DL_mesh_layer_1_tri_0[];
extern const Vtx toad_Cap_DL_mesh_layer_5_vtx_0[94];
extern const Gfx toad_Cap_DL_mesh_layer_5_tri_0[];
extern const Vtx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_vtx_0[12];
extern const Gfx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_tri_0[];
extern const Vtx toad_Head_DL_mesh_layer_5_vtx_0[60];
extern const Gfx toad_Head_DL_mesh_layer_5_tri_0[];
extern const Vtx toad_Head_DL_mesh_layer_1_vtx_0[60];
extern const Gfx toad_Head_DL_mesh_layer_1_tri_0[];
extern const Vtx toad_Left_Wing_DL_mesh_layer_4_vtx_0[4];
extern const Gfx toad_Left_Wing_DL_mesh_layer_4_tri_0[];
extern const Vtx toad_Left_Wing_DL_mesh_layer_4_vtx_1[4];
extern const Gfx toad_Left_Wing_DL_mesh_layer_4_tri_1[];
extern const Vtx toad_Right_Wing_DL_mesh_layer_4_vtx_0[4];
extern const Gfx toad_Right_Wing_DL_mesh_layer_4_tri_0[];
extern const Vtx toad_Right_Wing_DL_mesh_layer_4_vtx_1[4];
extern const Gfx toad_Right_Wing_DL_mesh_layer_4_tri_1[];
extern const Vtx toad_Left_Arm_Color_mesh_layer_1_vtx_0[20];
extern const Gfx toad_Left_Arm_Color_mesh_layer_1_tri_0[];
extern const Vtx toad_Left_Forearm_mesh_layer_1_vtx_0[16];
extern const Gfx toad_Left_Forearm_mesh_layer_1_tri_0[];
extern const Vtx toad_Left_Hand_DL_mesh_layer_1_vtx_0[20];
extern const Gfx toad_Left_Hand_DL_mesh_layer_1_tri_0[];
extern const Vtx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_vtx_0[23];
extern const Gfx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_tri_0[];
extern const Vtx toad_Right_Arm_Color_mesh_layer_1_vtx_0[20];
extern const Gfx toad_Right_Arm_Color_mesh_layer_1_tri_0[];
extern const Vtx toad_Right_Forearm_mesh_layer_1_vtx_0[16];
extern const Gfx toad_Right_Forearm_mesh_layer_1_tri_0[];
extern const Vtx toad_Right_Hand_DL_mesh_layer_1_vtx_0[20];
extern const Gfx toad_Right_Hand_DL_mesh_layer_1_tri_0[];
extern const Vtx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_vtx_0[23];
extern const Gfx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_tri_0[];
extern const Vtx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_vtx_0[63];
extern const Gfx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_tri_0[];
extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_vtx_0[20];
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_0[];
extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_vtx_1[94];
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_1[];
extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_vtx_2[6];
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_2[];
extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5_vtx_0[100];
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5_tri_0[];
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_vtx_0[20];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_0[];
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_vtx_1[94];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_1[];
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_vtx_2[6];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_2[];
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_vtx_0[100];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_tri_0[];
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_vtx_0[8];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_0[];
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_vtx_1[8];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_1[];
extern const Vtx toad_Left_Shoe_mesh_layer_1_vtx_0[20];
extern const Gfx toad_Left_Shoe_mesh_layer_1_tri_0[];
extern const Vtx toad_Right_Shoe_DL_mesh_layer_1_vtx_0[20];
extern const Gfx toad_Right_Shoe_DL_mesh_layer_1_tri_0[];
extern const Gfx mat_toad_white[];
extern const Gfx mat_toad_beige[];
extern const Gfx mat_toad_vest[];
extern const Gfx mat_revert_toad_vest[];
extern const Gfx mat_toad_metal[];
extern const Gfx mat_revert_toad_metal[];
extern const Gfx mat_toad_cap_base[];
extern const Gfx mat_toad_cap_spots[];
extern const Gfx mat_toad_hair[];
extern const Gfx mat_revert_toad_hair[];
extern const Gfx mat_toad_eyes_center[];
extern const Gfx mat_toad_face_blush[];
extern const Gfx mat_toad_eyes_half_closed[];
extern const Gfx mat_toad_eyes_closed[];
extern const Gfx mat_toad_eyes_right[];
extern const Gfx mat_toad_eyes_left[];
extern const Gfx mat_toad_eyes_up[];
extern const Gfx mat_toad_eyes_down[];
extern const Gfx mat_toad_eyes_dead[];
extern const Gfx mat_toad_wing_tip[];
extern const Gfx mat_revert_toad_wing_tip[];
extern const Gfx mat_toad_wing[];
extern const Gfx mat_revert_toad_wing[];
extern const Gfx mat_toad_toad_cap_inside[];
extern const Gfx mat_toad_brown[];
extern const Gfx toad_Torso_mesh_layer_1[];
extern const Gfx toad_Torso_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Cap_DL_mesh_layer_1[];
extern const Gfx toad_Cap_DL_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Cap_DL_mesh_layer_5[];
extern const Gfx toad_Cap_DL_mesh_layer_5_mat_override_metal_0[];
extern const Gfx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4[];
extern const Gfx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_mat_override_metal_0[];
extern const Gfx toad_Head_DL_mesh_layer_5[];
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_metal_0[];
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_half_closed_1[];
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_closed_2[];
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_right_3[];
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_left_4[];
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_up_5[];
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_down_6[];
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_dead_7[];
extern const Gfx toad_Head_DL_mesh_layer_1[];
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_half_closed_1[];
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_closed_2[];
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_right_3[];
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_left_4[];
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_up_5[];
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_down_6[];
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_dead_7[];
extern const Gfx toad_Left_Wing_DL_mesh_layer_4[];
extern const Gfx toad_Left_Wing_DL_mesh_layer_4_mat_override_metal_0[];
extern const Gfx toad_Right_Wing_DL_mesh_layer_4[];
extern const Gfx toad_Right_Wing_DL_mesh_layer_4_mat_override_metal_0[];
extern const Gfx toad_Left_Arm_Color_mesh_layer_1[];
extern const Gfx toad_Left_Arm_Color_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Left_Forearm_mesh_layer_1[];
extern const Gfx toad_Left_Forearm_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Left_Hand_DL_mesh_layer_1[];
extern const Gfx toad_Left_Hand_DL_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1[];
extern const Gfx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Right_Arm_Color_mesh_layer_1[];
extern const Gfx toad_Right_Arm_Color_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Right_Forearm_mesh_layer_1[];
extern const Gfx toad_Right_Forearm_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Right_Hand_DL_mesh_layer_1[];
extern const Gfx toad_Right_Hand_DL_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1[];
extern const Gfx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1[];
extern const Gfx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1[];
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5[];
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5_mat_override_metal_0[];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1[];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5[];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_mat_override_metal_0[];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4[];
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0[];
extern const Gfx toad_Left_Shoe_mesh_layer_1[];
extern const Gfx toad_Left_Shoe_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_Right_Shoe_DL_mesh_layer_1[];
extern const Gfx toad_Right_Shoe_DL_mesh_layer_1_mat_override_metal_0[];
extern const Gfx toad_material_revert_render_settings[];