sm64coopdx/assets/anims/anim_B5_B6.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_B5[] = {
1,
189,
0,
0,
0x14,
ANIMINDEX_NUMPARTS(anim_B5_B6_indices),
anim_B5_B6_values,
anim_B5_B6_indices,
0,
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ANIM_FIELD_LENGTH(anim_B5_B6_values),
ANIM_FIELD_LENGTH(anim_B5_B6_indices),
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};
static const struct Animation anim_B6[] = {
1,
189,
19,
0,
0x14,
ANIMINDEX_NUMPARTS(anim_B5_B6_indices),
anim_B5_B6_values,
anim_B5_B6_indices,
0,
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ANIM_FIELD_LENGTH(anim_B5_B6_values),
ANIM_FIELD_LENGTH(anim_B5_B6_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_B5_B6_indices, 0x0056acf4, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_B5_B6_values, 0x0056adf0, 1382, 0x00000000, 1382);
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