sm64coopdx/actors/clam_shell/anims/anim_0500172C.inc.c

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#include "pc/rom_assets.h"
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// 0x0500166C
ROM_ASSET_LOAD_ANIM(clam_shell_seg5_animvalue_0500166C, 0x0013b910, 41727, 0x0000166c, 132);
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// 0x050016F0
ROM_ASSET_LOAD_ANIM(clam_shell_seg5_animindex_050016F0, 0x0013b910, 41727, 0x000016f0, 60);
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// 0x0500172C
static const struct Animation clam_shell_seg5_anim_0500172C = {
1,
0,
0,
0,
0x3C,
ANIMINDEX_NUMPARTS(clam_shell_seg5_animindex_050016F0),
clam_shell_seg5_animvalue_0500166C,
clam_shell_seg5_animindex_050016F0,
0,
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ANIM_FIELD_LENGTH(clam_shell_seg5_animvalue_0500166C),
ANIM_FIELD_LENGTH(clam_shell_seg5_animindex_050016F0),
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};