2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x07005110 - 0x07005200
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_courtyard_seg7_vertex_07005110, 0x004ac570, 12537, 0x00005110, 240);
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2019-11-03 19:36:27 +00:00
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// 0x07005200 - 0x070052F0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_courtyard_seg7_vertex_07005200, 0x004ac570, 12537, 0x00005200, 240);
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2019-11-03 19:36:27 +00:00
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// 0x070052F0 - 0x070053E0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_courtyard_seg7_vertex_070052F0, 0x004ac570, 12537, 0x000052f0, 240);
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2019-11-03 19:36:27 +00:00
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// 0x070053E0 - 0x070054D0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_courtyard_seg7_vertex_070053E0, 0x004ac570, 12537, 0x000053e0, 240);
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2019-11-03 19:36:27 +00:00
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// 0x070054D0 - 0x07005550
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_courtyard_seg7_vertex_070054D0, 0x004ac570, 12537, 0x000054d0, 128);
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2019-11-03 19:36:27 +00:00
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// 0x07005550 - 0x07005698
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static const Gfx castle_courtyard_seg7_dl_07005550[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, outside_0900BC00),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(castle_courtyard_seg7_vertex_07005110, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(castle_courtyard_seg7_vertex_07005200, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(castle_courtyard_seg7_vertex_070052F0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(castle_courtyard_seg7_vertex_070053E0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(castle_courtyard_seg7_vertex_070054D0, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07005698 - 0x07005708
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const Gfx castle_courtyard_seg7_dl_07005698[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(castle_courtyard_seg7_dl_07005550),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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