sm64coopdx/assets/anims/anim_05.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_05[] = {
0,
189,
0,
0,
0x5A,
ANIMINDEX_NUMPARTS(anim_05_indices),
anim_05_values,
anim_05_indices,
0,
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ANIM_FIELD_LENGTH(anim_05_values),
ANIM_FIELD_LENGTH(anim_05_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_05_indices, 0x004f08d8, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_05_values, 0x004f09d4, 5796, 0x00000000, 5796);
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