sm64coopdx/actors/yoshi/anims/anim_05023E4C.inc.c

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#include "pc/rom_assets.h"
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// 0x050233BC
ROM_ASSET_LOAD_ANIM(yoshi_seg5_animvalue_050233BC, 0x0016d870, 76997, 0x000234a4, 2404);
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// 0x05023D20
ROM_ASSET_LOAD_ANIM(yoshi_seg5_animindex_5023D20, 0x0016d870, 76997, 0x00023e08, 300);
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// 0x05023E4C
static const struct Animation yoshi_seg5_anim_05023E4C = {
0,
0,
0,
0,
0x1D,
ANIMINDEX_NUMPARTS(yoshi_seg5_animindex_5023D20),
yoshi_seg5_animvalue_050233BC,
yoshi_seg5_animindex_5023D20,
0,
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ANIM_FIELD_LENGTH(yoshi_seg5_animvalue_050233BC),
ANIM_FIELD_LENGTH(yoshi_seg5_animindex_5023D20),
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};