2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x050233BC
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(yoshi_seg5_animvalue_050233BC, 0x0016d870, 76997, 0x000234a4, 2404);
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2019-11-03 19:36:27 +00:00
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// 0x05023D20
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(yoshi_seg5_animindex_5023D20, 0x0016d870, 76997, 0x00023e08, 300);
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2019-11-03 19:36:27 +00:00
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// 0x05023E4C
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static const struct Animation yoshi_seg5_anim_05023E4C = {
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0,
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0,
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0,
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0,
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0x1D,
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ANIMINDEX_NUMPARTS(yoshi_seg5_animindex_5023D20),
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yoshi_seg5_animvalue_050233BC,
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yoshi_seg5_animindex_5023D20,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(yoshi_seg5_animvalue_050233BC),
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ANIM_FIELD_LENGTH(yoshi_seg5_animindex_5023D20),
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2019-11-03 19:36:27 +00:00
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};
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