sm64coopdx/actors/king_bobomb/anims/anim_0500C520.inc.c

22 lines
635 B
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#include "pc/rom_assets.h"
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// 0x0500C2C4
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500C2C4, 0x00134d20, 26785, 0x0000c2c4, 232);
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// 0x0500C3AC
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500C3AC, 0x00134d20, 26785, 0x0000c3ac, 372);
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// 0x0500C520
static const struct Animation king_bobomb_seg5_anim_0500C520 = {
0,
0,
0,
0,
0x08,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500C3AC),
king_bobomb_seg5_animvalue_0500C2C4,
king_bobomb_seg5_animindex_0500C3AC,
0,
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ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500C2C4),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500C3AC),
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};