sm64coopdx/src/game/behaviors/spindrift.inc.c

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// spindrift.c.inc
struct ObjectHitbox sSpindriftHitbox = {
/* interactType: */ INTERACT_BOUNCE_TOP,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 2,
/* health: */ 1,
/* numLootCoins: */ 3,
/* radius: */ 90,
/* height: */ 80,
/* hurtboxRadius: */ 80,
/* hurtboxHeight: */ 70,
};
void bhv_spindrift_loop(void) {
if (!network_sync_object_initialized(o)) {
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network_init_object(o, 4000.0f);
network_init_object_field(o, &o->oFlags);
}
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
int angleToPlayer = obj_angle_to_object(o, player);
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o->activeFlags |= ACTIVE_FLAG_UNK10;
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if (cur_obj_set_hitbox_and_die_if_attacked(&sSpindriftHitbox, SOUND_OBJ_DYING_ENEMY1, 0))
cur_obj_change_action(1);
cur_obj_update_floor_and_walls();
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switch (o->oAction) {
case 0:
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approach_forward_vel(&o->oForwardVel, 4.0f, 1.0f);
if (cur_obj_lateral_dist_from_mario_to_home() > 1000.0f)
o->oAngleToMario = cur_obj_angle_to_home();
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else if (distanceToPlayer > 300.0f)
o->oAngleToMario = angleToPlayer;
cur_obj_rotate_yaw_toward(angleToPlayer, 0x400);
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break;
case 1:
o->oFlags &= ~8;
o->oForwardVel = -10.0f;
if (o->oTimer > 20) {
o->oAction = 0;
o->oInteractStatus = 0;
o->oFlags |= 8;
}
break;
}
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cur_obj_move_standard(-60);
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}