sm64coopdx/src/game/behaviors/tower_door.inc.c

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// tower_door.c.inc
void bhv_tower_door_loop(void) {
if (o->oTimer == 0)
o->oMoveAngleYaw -= 0x4000;
if ((o->oInteractStatus & INT_STATUS_INTERACTED) || check_mario_attacking(&gMarioStates[0])) {
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obj_explode_and_spawn_coins(80.0f, 0);
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create_sound_spawner(SOUND_GENERAL_WALL_EXPLOSION);
if (!(o->oInteractStatus & INT_STATUS_INTERACTED)) {
network_send_collect_item(o);
}
o->oInteractStatus &= ~INT_STATUS_INTERACTED;
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}
}