sm64coopdx/developer/network.sh

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#!/bin/bash
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set -e
if [ $# -eq 0 ]; then
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
else
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make DEBUG=1 DEVELOPMENT=1 -j
fi
# find file
FILE=./build/us_pc/sm64.us.f3dex2e.exe
WINPTY=winpty
if [ ! -f "$FILE" ]; then
FILE=./build/us_pc/sm64.us.f3dex2e
WINPTY=
fi
# no debug, direct
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$FILE --server 7777 --configfile sm64config_server.txt &
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sleep 2
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$FILE --client 127.0.0.1 7777 --configfile sm64config_client.txt &
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exit
# no debug, discord
#$FILE --discord 2 --configfile sm64config_server.txt &
#$FILE --discord 1 --configfile sm64config_client.txt &
#exit
# debug on server
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#$FILE --client 127.0.0.1 7777 --configfile sm64config_client.txt & > /dev/null
#$WINPTY cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 7777 --configfile sm64config_server.txt' -ex 'quit'
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#exit
# debug on client
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$FILE --server 7777 --configfile sm64config_server.txt & > /dev/null
$WINPTY cgdb $FILE -ex 'network_receive_download' -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 7777 --configfile sm64config_client.txt' -ex 'quit'
exit