sm64coopdx/assets/anims/anim_CA.inc.c

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432 B
C
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#include "pc/rom_assets.h"
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static const struct Animation anim_CA[] = {
0,
189,
25,
0,
0x1E,
ANIMINDEX_NUMPARTS(anim_CA_indices),
anim_CA_values,
anim_CA_indices,
0,
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ANIM_FIELD_LENGTH(anim_CA_values),
ANIM_FIELD_LENGTH(anim_CA_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_CA_indices, 0x00576104, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_CA_values, 0x00576200, 1998, 0x00000000, 1998);
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