sm64coopdx/actors/chair/anims/anim_0500576C.inc.c

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#include "pc/rom_assets.h"
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// 0x050056F0
ROM_ASSET_LOAD_ANIM(chair_seg5_animvalue_050056F0, 0x00166c60, 26968, 0x000056f0, 16);
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// 0x05005700
ROM_ASSET_LOAD_ANIM(chair_seg5_animindex_05005700, 0x00166c60, 26968, 0x00005700, 108);
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// 0x0500576C
static const struct Animation chair_seg5_anim_0500576C = {
0,
0,
0,
0,
0x64,
ANIMINDEX_NUMPARTS(chair_seg5_animindex_05005700),
chair_seg5_animvalue_050056F0,
chair_seg5_animindex_05005700,
0,
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ANIM_FIELD_LENGTH(chair_seg5_animvalue_050056F0),
ANIM_FIELD_LENGTH(chair_seg5_animindex_05005700),
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};