sm64coopdx/data/dynos_c.cpp

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#include "dynos.cpp.h"
extern "C" {
#include "src/game/moving_texture.h"
void *dynos_swap_cmd(void *cmd) {
return DynOS_SwapCmd(cmd);
}
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// -- built in -- //
void *dynos_update_cmd(void *cmd) {
return DynOS_UpdateCmd(cmd);
}
void dynos_update_gfx() {
return DynOS_UpdateGfx();
}
void dynos_update_opt(void *pad) {
return DynOS_UpdateOpt(pad);
}
s32 dynos_tex_import(void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize) {
return DynOS_Tex_Import(output, ptr, tile, grapi, hashmap, pool, (u32 *) poolpos, (u32) poolsize);
}
void dynos_gfx_swap_animations(void *ptr) {
return DynOS_Anim_Swap(ptr);
}
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// -- warps -- //
bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct) {
return DynOS_Warp_ToLevel(aLevel, aArea, aAct);
}
bool dynos_warp_restart_level(void) {
return DynOS_Warp_RestartLevel();
}
bool dynos_warp_exit_level(s32 aDelay) {
return DynOS_Warp_ExitLevel(aDelay);
}
bool dynos_warp_to_castle(s32 aLevel) {
return DynOS_Warp_ToCastle(aLevel);
}
// -- dynos packs -- //
int dynos_pack_get_count(void) {
return DynOS_Pack_GetCount();
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}
const char* dynos_pack_get_name(s32 index) {
PackData* _Pack = DynOS_Pack_GetFromIndex(index);
if (_Pack) {
return _Pack->mDisplayName.begin();
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}
return NULL;
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}
bool dynos_pack_get_enabled(s32 index) {
PackData* _Pack = DynOS_Pack_GetFromIndex(index);
if (_Pack) {
return _Pack->mEnabled;
}
return false;
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}
void dynos_pack_set_enabled(s32 index, bool value) {
PackData* _Pack = DynOS_Pack_GetFromIndex(index);
if (_Pack) {
DynOS_Pack_SetEnabled(_Pack, value);
}
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}
void dynos_pack_init(void) {
DynOS_Pack_Init();
}
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void dynos_generate_packs(const char* directory) {
DynOS_Gfx_GeneratePacks(directory);
}
// -- geos -- //
void dynos_actor_override(void** aSharedChild) {
DynOS_Actor_Override(aSharedChild);
}
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void dynos_add_actor_custom(const char *filePath, const char* geoName) {
DynOS_Actor_AddCustom(filePath, geoName);
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}
const void* dynos_geolayout_get(const char *name) {
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return DynOS_Actor_GetLayoutFromName(name);
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}
void *dynos_geolayout_to_graphnode(const void *geoLayout, bool keepInMemory) {
return DynOS_Geo_GetGraphNode(geoLayout, keepInMemory);
}
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// -- collisions -- //
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void dynos_add_collision(const char *filePath, const char* collisionName) {
DynOS_Col_Activate(filePath, collisionName);
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}
Collision* dynos_collision_get(const char* collisionName) {
return DynOS_Col_Get(collisionName);
}
// -- textures -- //
void dynos_add_texture(const char *filePath, const char* textureName) {
SysPath _FilePath = filePath;
DynOS_Tex_AddCustom(_FilePath, textureName);
}
bool dynos_texture_get(const char* textureName, struct TextureInfo* outTextureInfo) {
return DynOS_Tex_Get(textureName, outTextureInfo);
}
// -- movtexqcs -- //
void dynos_movtexqc_register(const char* name, s16 level, s16 area, s16 type) {
DynOS_MovtexQC_Register(name, level, area, type);
}
struct MovtexQuadCollection* dynos_movtexqc_get_from_id(u32 id) {
DataNode<MovtexQC> *node = DynOS_MovtexQC_GetFromId(id);
if (node == NULL) { return NULL; }
return node->mData;
}
struct MovtexQuadCollection* dynos_movtexqc_get_from_index(s32 index) {
DataNode<MovtexQC> *node = DynOS_MovtexQC_GetFromIndex(index);
if (node == NULL) { return NULL; }
return node->mData;
}
// -- levels -- //
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void dynos_add_level(s32 modIndex, const char *filePath, const char* levelName) {
DynOS_Lvl_Activate(modIndex, filePath, levelName);
}
const char* dynos_level_get_token(u32 index) {
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return DynOS_Lvl_GetToken(index);
}
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Trajectory* dynos_level_get_trajectory(const char* name) {
return DynOS_Lvl_GetTrajectory(name);
}
void dynos_level_load_background(void *ptr) {
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DynOS_Lvl_LoadBackground(ptr);
}
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// -- other -- //
void dynos_mod_shutdown(void) {
DynOS_Mod_Shutdown();
}
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}