sm64coopdx/actors/group0.c

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#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include "make_const_nonconst.h"
// Note: This bin does not use bin IDs, unlike the other segmented bins.
#include "mario/model.inc.c"
#include "luigi/model.inc.c"
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#include "bubble/model.inc.c"
#include "walk_smoke/model.inc.c"
#include "burn_smoke/model.inc.c"
#include "stomp_smoke/model.inc.c"
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#include "water_wave/model.inc.c"
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#include "sparkle/model.inc.c"
#include "water_splash/model.inc.c"
#include "white_particle_small/model.inc.c"
#include "sparkle_animation/model.inc.c"