2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x07000000 - 0x07001000
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_TEXTURE(castle_grounds_seg7_texture_07000000, "levels/castle_grounds/0.rgba16.inc.c", 0x0044abc0, 39442, 0x00000000, 4096);
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2019-11-03 19:36:27 +00:00
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// 0x07001000 - 0x07002000
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_TEXTURE(castle_grounds_seg7_texture_07001000, "levels/castle_grounds/1.rgba16.inc.c", 0x0044abc0, 39442, 0x00001000, 4096);
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2019-11-03 19:36:27 +00:00
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// 0x07002000 - 0x07003000
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_TEXTURE(castle_grounds_seg7_texture_07002000, "levels/castle_grounds/2.rgba16.inc.c", 0x0044abc0, 39442, 0x00002000, 4096);
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2023-11-11 17:15:32 +00:00
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ALIGNED8 const Texture castle_grounds_seg7_texture_07003000[] = {
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#include "levels/castle_grounds/6_custom.rgba16.inc.c"
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};
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