2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-12-02 02:52:53 +00:00
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// 0x07010FB8 - 0x07010FD0
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static const Lights1 ccm_seg7_lights_07010FB8 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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2019-11-03 19:36:27 +00:00
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// 0x07010FD0 - 0x070110C0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07010FD0, 0x00383950, 74560, 0x00010fd0, 240);
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2019-11-03 19:36:27 +00:00
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// 0x070110C0 - 0x070111B0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070110C0, 0x00383950, 74560, 0x000110c0, 240);
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2019-11-03 19:36:27 +00:00
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// 0x070111B0 - 0x070112A0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070111B0, 0x00383950, 74560, 0x000111b0, 240);
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2019-11-03 19:36:27 +00:00
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// 0x070112A0 - 0x07011390
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070112A0, 0x00383950, 74560, 0x000112a0, 240);
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2019-11-03 19:36:27 +00:00
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// 0x07011390 - 0x07011410
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011390, 0x00383950, 74560, 0x00011390, 128);
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2019-11-03 19:36:27 +00:00
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// 0x07011410 - 0x07011500
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011410, 0x00383950, 74560, 0x00011410, 240);
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2019-11-03 19:36:27 +00:00
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// 0x07011500 - 0x07011600
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011500, 0x00383950, 74560, 0x00011500, 256);
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2019-11-03 19:36:27 +00:00
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// 0x07011600 - 0x07011660
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011600, 0x00383950, 74560, 0x00011600, 96);
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2019-11-03 19:36:27 +00:00
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// 0x07011660 - 0x070117B8
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static const Gfx ccm_seg7_dl_07011660[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 4 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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2019-12-02 02:52:53 +00:00
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gsSPLight(&ccm_seg7_lights_07010FB8.l, 1),
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gsSPLight(&ccm_seg7_lights_07010FB8.a, 2),
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2019-11-03 19:36:27 +00:00
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gsSPVertex(ccm_seg7_vertex_07010FD0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(ccm_seg7_vertex_070110C0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle( 0, 14, 1, 0x0),
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gsSPVertex(ccm_seg7_vertex_070111B0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(ccm_seg7_vertex_070112A0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(ccm_seg7_vertex_07011390, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070117B8 - 0x070118B0
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static const Gfx ccm_seg7_dl_070117B8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07001100),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_07011410, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
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gsSP2Triangles( 0, 5, 3, 0x0, 0, 6, 5, 0x0),
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gsSP2Triangles( 0, 7, 6, 0x0, 0, 4, 1, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 12, 0x0),
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gsSP2Triangles( 8, 13, 11, 0x0, 8, 14, 13, 0x0),
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gsSPVertex(ccm_seg7_vertex_07011500, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 11, 0x0, 7, 12, 13, 0x0),
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gsSP2Triangles( 7, 14, 12, 0x0, 7, 11, 8, 0x0),
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gsSP2Triangles( 7, 13, 10, 0x0, 0, 15, 1, 0x0),
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gsSPVertex(ccm_seg7_vertex_07011600, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 0, 3, 4, 0x0, 0, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070118B0 - 0x07011940
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const Gfx ccm_seg7_dl_070118B0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 2, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (4 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_07011660),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_070117B8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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