sm64coopdx/assets/anims/anim_AB.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_AB[] = {
1,
189,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_AB_indices),
anim_AB_values,
anim_AB_indices,
0,
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ANIM_FIELD_LENGTH(anim_AB_values),
ANIM_FIELD_LENGTH(anim_AB_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_AB_indices, 0x00565224, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_AB_values, 0x00565320, 750, 0x00000000, 750);
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