sm64coopdx/assets/anims/anim_36.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_36[] = {
1,
189,
10,
0,
0x2E,
ANIMINDEX_NUMPARTS(anim_36_indices),
anim_36_values,
anim_36_indices,
0,
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ANIM_FIELD_LENGTH(anim_36_values),
ANIM_FIELD_LENGTH(anim_36_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_36_indices, 0x005197e4, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_36_values, 0x005198e0, 3700, 0x00000000, 3700);
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