sm64coopdx/data/dynos_mgr_models.cpp

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#include <map>
#include "dynos.cpp.h"
extern "C" {
#include "engine/geo_layout.h"
#include "engine/graph_node.h"
}
static struct DynamicPool* sModelPools[MODEL_POOL_MAX] = { 0 };
static std::map<void*, struct GraphNode*> sModelMap[MODEL_POOL_MAX];
struct GraphNode* DynOS_Model_LoadGeo(enum ModelPool aModelPool, void* aAsset) {
// sanity check pool
if (aModelPool >= MODEL_POOL_MAX) { return NULL; }
// allocate pool
if (!sModelPools[aModelPool]) {
sModelPools[aModelPool] = dynamic_pool_init();
}
// check map
auto& map = sModelMap[aModelPool];
if (map.count(aAsset)) {
return map[aAsset];
}
// load geo
struct GraphNode* node = process_geo_layout(sModelPools[aModelPool], aAsset);
// store and return geo
map[aAsset] = node;
return node;
}
struct GraphNode* DynOS_Model_LoadDl(enum ModelPool aModelPool, u8 aLayer, void* aAsset) {
// sanity check pool
if (aModelPool >= MODEL_POOL_MAX) { return NULL; }
// allocate pool
if (!sModelPools[aModelPool]) {
sModelPools[aModelPool] = dynamic_pool_init();
}
// check map
auto& map = sModelMap[aModelPool];
if (map.count(aAsset)) {
return map[aAsset];
}
// load geo
struct GraphNode* node = (struct GraphNode *) init_graph_node_display_list(sModelPools[aModelPool], NULL, aLayer, aAsset);
// store and return geo
map[aAsset] = node;
return node;
}
void DynOS_Model_ClearPool(enum ModelPool aModelPool) {
if (!sModelPools[aModelPool]) { return; }
// free and realloc pool
dynamic_pool_free_pool(sModelPools[aModelPool]);
sModelPools[aModelPool] = NULL;
// clear map
auto& map = sModelMap[aModelPool];
map.clear();
}