sm64coopdx/actors/yoshi/anims/anim_050240E8.inc.c

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#include "pc/rom_assets.h"
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// 0x05023E64
ROM_ASSET_LOAD_ANIM(yoshi_seg5_animvalue_05023E64, 0x0016d870, 76997, 0x00023f4c, 344);
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// 0x05023FBC
ROM_ASSET_LOAD_ANIM(yoshi_seg5_animindex_5023FBC, 0x0016d870, 76997, 0x000240a4, 300);
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// 0x050240E8
static const struct Animation yoshi_seg5_anim_050240E8 = {
0,
0,
0,
0,
0x06,
ANIMINDEX_NUMPARTS(yoshi_seg5_animindex_5023FBC),
yoshi_seg5_animvalue_05023E64,
yoshi_seg5_animindex_5023FBC,
0,
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ANIM_FIELD_LENGTH(yoshi_seg5_animvalue_05023E64),
ANIM_FIELD_LENGTH(yoshi_seg5_animindex_5023FBC),
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};