sm64coopdx/actors/king_bobomb/anims/anim_0500D978.inc.c

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C
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#include "pc/rom_assets.h"
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// 0x0500D5C8
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500D5C8, 0x00134d20, 26785, 0x0000d5c8, 572);
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// 0x0500D804
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500D804, 0x00134d20, 26785, 0x0000d804, 372);
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// 0x0500D978
static const struct Animation king_bobomb_seg5_anim_0500D978 = {
0,
0,
0,
0,
0x10,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500D804),
king_bobomb_seg5_animvalue_0500D5C8,
king_bobomb_seg5_animindex_0500D804,
0,
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ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500D5C8),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500D804),
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};