2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x0500D5C8
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500D5C8, 0x00134d20, 26785, 0x0000d5c8, 572);
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2019-11-03 19:36:27 +00:00
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// 0x0500D804
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500D804, 0x00134d20, 26785, 0x0000d804, 372);
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2019-11-03 19:36:27 +00:00
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// 0x0500D978
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static const struct Animation king_bobomb_seg5_anim_0500D978 = {
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0,
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0,
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0,
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0,
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0x10,
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ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500D804),
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king_bobomb_seg5_animvalue_0500D5C8,
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king_bobomb_seg5_animindex_0500D804,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500D5C8),
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ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500D804),
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2019-11-03 19:36:27 +00:00
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};
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