sm64coopdx/data/dynos_mgr_col.cpp

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#include "dynos.cpp.h"
static Array<Pair<const char*, DataNode<Collision>*>>& DynosCollisions() {
static Array<Pair<const char*, DataNode<Collision>*>> sDynosCollisions;
return sDynosCollisions;
}
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void DynOS_Col_Activate(const SysPath &aFilename, const char *aCollisionName) {
auto& _DynosCollisions = DynosCollisions();
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// check for duplicates
for (s32 i = 0; i < _DynosCollisions.Count(); ++i) {
if (!strcmp(_DynosCollisions[i].first, aCollisionName)) {
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return;
}
}
// Allocate name
u16 collisionLen = strlen(aCollisionName);
char* collisionName = (char*)calloc(1, sizeof(char) * (collisionLen + 1));
strcpy(collisionName, aCollisionName);
// Load
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DataNode<Collision>* _Node = DynOS_Col_LoadFromBinary(aFilename, collisionName);
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if (!_Node) {
free(collisionName);
return;
}
// Add to collisions
_DynosCollisions.Add({ collisionName, _Node });
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}
Collision* DynOS_Col_Get(const char* collisionName) {
auto& _DynosCollisions = DynosCollisions();
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// check levels
auto& levelsArray = DynOS_Lvl_GetArray();
for (auto& lvl : levelsArray) {
for (auto& col : lvl.second->mCollisions) {
if (col->mName == collisionName) {
return col->mData;
}
}
}
// check mod actor collisions
for (s32 i = 0; i < _DynosCollisions.Count(); ++i) {
if (!strcmp(_DynosCollisions[i].first, collisionName)) {
return _DynosCollisions[i].second->mData;
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}
}
// check builtin collisions
return (Collision*)DynOS_Builtin_Col_GetFromName(collisionName);
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}
void DynOS_Col_ModShutdown() {
auto& _DynosCollisions = DynosCollisions();
while (_DynosCollisions.Count() > 0) {
auto& pair = _DynosCollisions[0];
free((void*)pair.first);
Delete(pair.second);
_DynosCollisions.Remove(0);
}
}