2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x03015220
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(door_seg3_animvalue_03015220, 0x00201410, 96653, 0x00015220, 484);
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2019-11-03 19:36:27 +00:00
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// 0x03015404
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(door_seg3_animindex_03015404, 0x00201410, 96653, 0x00015404, 60);
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2019-11-03 19:36:27 +00:00
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// 0x03015440
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static const struct Animation door_seg3_anim_03015440 = {
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1,
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0,
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0,
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0,
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0x50,
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ANIMINDEX_NUMPARTS(door_seg3_animindex_03015404),
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door_seg3_animvalue_03015220,
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door_seg3_animindex_03015404,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(door_seg3_animvalue_03015220),
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ANIM_FIELD_LENGTH(door_seg3_animindex_03015404),
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2019-11-03 19:36:27 +00:00
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};
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