2019-08-25 04:46:40 +00:00
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pipeline {
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agent any
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stages {
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stage('Build Tools') {
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steps {
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sh 'make -j4 -C tools/'
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}
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}
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stage('Extract Assets') {
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steps {
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sh 'ln -s "$ROMS_DIR/Super Mario 64 (J) [!].z64" baserom.jp.z64'
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sh 'ln -s "$ROMS_DIR/Super Mario 64 (U) [!].z64" baserom.us.z64'
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sh 'ln -s "$ROMS_DIR/Super Mario 64 (E) (M3) [!].z64" baserom.eu.z64'
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2022-03-13 08:17:10 +00:00
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sh 'ln -s "$ROMS_DIR/Super Mario 64 - Shindou Edition (J) [!].z64" baserom.sh.z64'
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2019-08-25 04:46:40 +00:00
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// verify no assets were committed to repo
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sh '[ -z "$(find {actors,levels,textures}/ -name \'*.png\')" ]'
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sh '[ -z "$(find assets/ -name \'*.m64\' -or \'*.bin\')" ]'
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2022-03-13 08:17:10 +00:00
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sh './extract_assets.py jp us eu sh'
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2019-08-25 04:46:40 +00:00
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}
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}
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2020-02-03 05:51:26 +00:00
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stage('Build U Source') {
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steps {
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2022-03-13 08:17:10 +00:00
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sh 'make -j4 VERSION=us VERBOSE=1 COLOR=0'
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}
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}
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stage('Build S Source') {
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steps {
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sh 'make -j4 VERSION=sh VERBOSE=1 COLOR=0'
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2020-02-03 05:51:26 +00:00
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}
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}
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stage('Build E Source') {
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steps {
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2022-03-13 08:17:10 +00:00
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sh 'make -j4 VERSION=eu VERBOSE=1 COLOR=0'
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2020-02-03 05:51:26 +00:00
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}
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}
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2019-08-25 04:46:40 +00:00
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stage('Build J Source') {
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steps {
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2022-03-13 08:17:10 +00:00
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sh 'make -j4 VERSION=jp VERBOSE=1 COLOR=0'
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2019-08-25 04:46:40 +00:00
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}
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}
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2020-02-03 05:51:26 +00:00
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stage('Test Enhancements') {
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2019-08-25 04:46:40 +00:00
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steps {
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2020-02-03 05:51:26 +00:00
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sh '''
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set -e
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for f in enhancements/*.patch
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do
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git clean -fd .
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git checkout -- .
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echo 'y' | tools/apply_patch.sh "$f"
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2022-03-13 08:17:10 +00:00
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make -j4 VERSION=us COMPARE=0 VERBOSE=1
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2020-02-03 05:51:26 +00:00
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done
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'''
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2019-08-25 04:46:40 +00:00
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}
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}
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}
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environment {
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QEMU_IRIX = credentials('qemu-irix')
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ROMS_DIR = credentials('roms')
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}
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}
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