2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x05014F40
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animvalue_05014F40, 0x0012a7e0, 32879, 0x00014f40, 268);
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2019-11-03 19:36:27 +00:00
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// 0x0501504C
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animindex_0501504C, 0x0012a7e0, 32879, 0x0001504c, 204);
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2019-11-03 19:36:27 +00:00
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// 0x05015118
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static const struct Animation heave_ho_seg5_anim_05015118 = {
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0,
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0,
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0,
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0,
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0x26,
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ANIMINDEX_NUMPARTS(heave_ho_seg5_animindex_0501504C),
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heave_ho_seg5_animvalue_05014F40,
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heave_ho_seg5_animindex_0501504C,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(heave_ho_seg5_animvalue_05014F40),
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ANIM_FIELD_LENGTH(heave_ho_seg5_animindex_0501504C),
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2019-11-03 19:36:27 +00:00
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};
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