2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-12-02 02:52:53 +00:00
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// 0x07012318 - 0x07012330
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static const Lights1 bbh_seg7_lights_07012318 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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2019-11-03 19:36:27 +00:00
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// 0x07012330 - 0x07012430
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07012330, 0x00371c40, 68724, 0x00012330, 256);
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2019-11-03 19:36:27 +00:00
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// 0x07012430 - 0x07012470
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07012430, 0x00371c40, 68724, 0x00012430, 64);
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2019-11-03 19:36:27 +00:00
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// 0x07012470 - 0x07012510
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static const Gfx bbh_seg7_dl_07012470[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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2019-12-02 02:52:53 +00:00
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gsSPLight(&bbh_seg7_lights_07012318.l, 1),
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gsSPLight(&bbh_seg7_lights_07012318.a, 2),
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2019-11-03 19:36:27 +00:00
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gsSPVertex(bbh_seg7_vertex_07012330, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 2, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 7, 9, 2, 0x0),
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gsSP2Triangles( 7, 2, 10, 0x0, 0, 2, 11, 0x0),
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gsSP2Triangles( 0, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bbh_seg7_vertex_07012430, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07012510 - 0x07012580
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const Gfx bbh_seg7_dl_07012510[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_07012470),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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