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-- name: Day Night Cycle DX
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-- incompatible: light day-night-cycle
-- description: Day Night Cycle DX v2.1\nBy \\#ec7731\\Agent X\n\n\\#dcdcdc\\This mod adds a fully featured day & night cycle system with night, sunrise, day and sunset to sm64coopdx. It includes an API and hook system for interfacing with several components of the mod externally. This mod was originally made for sm64ex-coop but has been practically rewritten for sm64coopdx.\n\nDays last 24 minutes and with the /time command, you can get/set the time or change your settings.\n\nThere is also now a new menu in the pause menu for Day Night Cycle DX!\n\nSpecial thanks to \\#00ffff\\AngelicMiracles\\#dcdcdc\\ for the sunset, sunrise and night time skyboxes.\nSpecial thanks to \\#344ee1\\eros71\\#dcdcdc\\ for salvaging\nthe mod files.
-- pausable: true
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--- @class Vec2f
--- @field public x number
--- @field public y number
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gGlobalSyncTable.dncEnabled = true
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gGlobalSyncTable.time = if_then_else ( network_is_server ( ) , load_time ( ) , HOUR_DAY_START )
gGlobalSyncTable.timeScale = tonumber ( mod_storage_load ( " scale " ) ) or 1.0
local init = true
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-- localize functions to improve performance
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local type , math_floor , error , table_insert , get_skybox , set_lighting_dir , set_lighting_color , set_vertex_color , set_fog_color , set_fog_intensity , network_check_singleplayer_pause , network_is_server , obj_get_first_with_behavior_id , spawn_non_sync_object , obj_scale , clampf , set_lighting_color_ambient , djui_hud_set_resolution , djui_hud_set_font , hud_is_hidden , djui_hud_get_screen_width , djui_hud_measure_text , djui_hud_get_screen_height , djui_hud_set_color , djui_chat_message_create , tonumber , string_format , mod_storage_save_number , mod_storage_save_bool , get_date_and_time , math_tointeger = type , math.floor , error , table.insert , get_skybox , set_lighting_dir , set_lighting_color , set_vertex_color , set_fog_color , set_fog_intensity , network_check_singleplayer_pause , network_is_server , obj_get_first_with_behavior_id , spawn_non_sync_object , obj_scale , clampf , set_lighting_color_ambient , djui_hud_set_resolution , djui_hud_set_font , hud_is_hidden , djui_hud_get_screen_width , djui_hud_measure_text , djui_hud_get_screen_height , djui_hud_set_color , djui_chat_message_create , tonumber , string.format , mod_storage_save_number , mod_storage_save_bool , get_date_and_time , math.tointeger
local sDncHooks = {
[ DNC_HOOK_SET_LIGHTING_COLOR ] = { } ,
[ DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR ] = { } ,
[ DNC_HOOK_SET_LIGHTING_DIR ] = { } ,
[ DNC_HOOK_SET_FOG_COLOR ] = { } ,
[ DNC_HOOK_SET_FOG_INTENSITY ] = { } ,
[ DNC_HOOK_SET_DISPLAY_TIME_COLOR ] = { } ,
[ DNC_HOOK_SET_DISPLAY_TIME_POS ] = { } ,
[ DNC_HOOK_DELETE_AT_DARK ] = { } ,
[ DNC_HOOK_SET_TIME ] = { }
}
--- @param hookEventType integer
--- @param func function
--- Hooks a function to the Day Night Cycle hook system
local function dnc_hook_event ( hookEventType , func )
if type ( hookEventType ) ~= " number " or math_floor ( hookEventType ) ~= hookEventType then
error ( " dnc_hook_event: Parameter 'hookEventType' must be an integer " )
return
end
if type ( func ) ~= " function " then
error ( " dnc_hook_event: Parameter 'func' must be a function " )
return
end
if sDncHooks [ hookEventType ] == nil then return end
table_insert ( sDncHooks [ hookEventType ] , func )
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end
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--- @param hookEventType integer
function dnc_call_hook ( hookEventType , ... )
if sDncHooks [ hookEventType ] == nil then return end
local ret = nil
for hook in ipairs ( sDncHooks [ hookEventType ] ) do
ret = sDncHooks [ hookEventType ] [ hook ] ( ... )
end
return ret
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end
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--- Returns whether or not Day Night Cycle is globally enabled
function is_dnc_enabled ( )
return gGlobalSyncTable.dncEnabled and dayNightCycleApi.enabled
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end
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--- Returns whether or not the game should visually show the day night cycle
function show_day_night_cycle ( )
local skybox = get_skybox ( )
return ( skybox ~= - 1 and
skybox ~= BACKGROUND_CUSTOM and
skybox ~= BACKGROUND_FLAMING_SKY and
skybox ~= BACKGROUND_GREEN_SKY and
skybox ~= BACKGROUND_PURPLE_SKY )
or in_vanilla_level ( LEVEL_DDD ) or in_vanilla_level ( LEVEL_THI ) or ( in_vanilla_level ( LEVEL_CASTLE ) and gNetworkPlayers [ 0 ] . currAreaIndex ~= 3 ) or in_vanilla_level ( LEVEL_WDW )
end
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local function update ( )
if not is_dnc_enabled ( ) then
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set_lighting_dir ( 1 , 0 )
set_lighting_dir ( 2 , 0 )
set_lighting_color ( 0 , 255 )
set_lighting_color ( 1 , 255 )
set_lighting_color ( 2 , 255 )
set_vertex_color ( 0 , 255 )
set_vertex_color ( 1 , 255 )
set_vertex_color ( 2 , 255 )
set_fog_color ( 0 , 255 )
set_fog_color ( 1 , 255 )
set_fog_color ( 2 , 255 )
set_fog_intensity ( 1 )
return
end
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if network_check_singleplayer_pause ( ) then return end
if network_is_server ( ) then time_tick ( ) end
if not init then handle_night_music ( ) end
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-- spawn skyboxes
local skybox = get_skybox ( )
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if skybox >= BACKGROUND_CUSTOM then skybox = BACKGROUND_OCEAN_SKY end
if obj_get_first_with_behavior_id ( bhvDNCSkybox ) == nil and skybox ~= - 1 and obj_get_first_with_behavior_id ( bhvDNCNoSkybox ) == nil then
if show_day_night_cycle ( ) and skybox ~= BACKGROUND_HAUNTED then
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-- spawn day, sunset and night skyboxes
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for i = SKYBOX_DAY , SKYBOX_NIGHT do
local thisSkybox = skybox
if i == SKYBOX_SUNSET then
thisSkybox = if_then_else ( skybox == BACKGROUND_BELOW_CLOUDS , BACKGROUND_BELOW_CLOUDS_SUNSET , BACKGROUND_SUNSET )
elseif i == SKYBOX_NIGHT then
thisSkybox = if_then_else ( skybox == BACKGROUND_BELOW_CLOUDS , BACKGROUND_BELOW_CLOUDS_NIGHT , BACKGROUND_NIGHT )
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end
spawn_non_sync_object (
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bhvDNCSkybox ,
E_MODEL_SKYBOX ,
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0 , 0 , 0 ,
--- @param o Object
function ( o )
o.oBehParams2ndByte = i
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o.oAnimState = thisSkybox
obj_scale ( o , SKYBOX_SCALE - 10 * i )
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end
)
end
else
-- spawn static skybox
spawn_non_sync_object (
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bhvDNCSkybox ,
E_MODEL_SKYBOX ,
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0 , 0 , 0 ,
--- @param o Object
function ( o )
o.oBehParams2ndByte = 0
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o.oAnimState = skybox
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obj_scale ( o , SKYBOX_SCALE )
end
)
end
end
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local minutes = if_then_else ( skybox ~= BACKGROUND_HAUNTED , get_time_minutes ( ) , 12 )
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local actSelector = obj_get_first_with_behavior_id ( id_bhvActSelector )
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if actSelector == nil and show_day_night_cycle ( ) then
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-- calculate lighting color
local color = COLOR_DAY
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
color = color_lerp ( COLOR_NIGHT , COLOR_SUNRISE , ( minutes - HOUR_SUNRISE_START ) / HOUR_SUNRISE_DURATION )
elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
color = color_lerp ( COLOR_SUNRISE , COLOR_DAY , ( minutes - HOUR_SUNRISE_END ) / HOUR_SUNRISE_DURATION )
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
color = color_lerp ( COLOR_DAY , COLOR_SUNSET , ( minutes - HOUR_SUNSET_START ) / HOUR_SUNSET_DURATION )
elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
color = color_lerp ( COLOR_SUNSET , COLOR_NIGHT , ( minutes - HOUR_SUNSET_END ) / HOUR_SUNSET_DURATION )
elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
color = COLOR_NIGHT
elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
color = COLOR_DAY
end
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local overrideColor = dnc_call_hook ( DNC_HOOK_SET_LIGHTING_COLOR , table_clone ( color ) )
if overrideColor ~= nil and type ( overrideColor ) == " table " then color = overrideColor end
-- calculate ambient lighting color
local ambientColor = COLOR_AMBIENT_DAY
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
ambientColor = color_lerp ( COLOR_AMBIENT_NIGHT , COLOR_AMBIENT_SUNRISE , ( minutes - HOUR_SUNRISE_START ) / HOUR_SUNRISE_DURATION )
elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
ambientColor = color_lerp ( COLOR_AMBIENT_SUNRISE , COLOR_AMBIENT_DAY , ( minutes - HOUR_SUNRISE_END ) / HOUR_SUNRISE_DURATION )
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
ambientColor = color_lerp ( COLOR_AMBIENT_DAY , COLOR_AMBIENT_SUNSET , ( minutes - HOUR_SUNSET_START ) / HOUR_SUNSET_DURATION )
elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
ambientColor = color_lerp ( COLOR_AMBIENT_SUNSET , COLOR_AMBIENT_NIGHT , ( minutes - HOUR_SUNSET_END ) / HOUR_SUNSET_DURATION )
elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
ambientColor = COLOR_AMBIENT_NIGHT
elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
ambientColor = COLOR_AMBIENT_DAY
end
local overrideAmbientColor = dnc_call_hook ( DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR , table_clone ( ambientColor ) )
if overrideAmbientColor ~= nil and type ( overrideColor ) == " table " then ambientColor = overrideColor end
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-- calculate fog color
local fogColor = COLOR_DAY
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
fogColor = color_lerp ( FOG_COLOR_NIGHT , COLOR_SUNRISE , ( minutes - HOUR_SUNRISE_START ) / HOUR_SUNRISE_DURATION )
elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
fogColor = color_lerp ( COLOR_SUNRISE , COLOR_DAY , ( minutes - HOUR_SUNRISE_END ) / HOUR_SUNRISE_DURATION )
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
fogColor = color_lerp ( COLOR_DAY , COLOR_SUNSET , ( minutes - HOUR_SUNSET_START ) / HOUR_SUNSET_DURATION )
elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
fogColor = color_lerp ( COLOR_SUNSET , FOG_COLOR_NIGHT , ( minutes - HOUR_SUNSET_END ) / HOUR_SUNSET_DURATION )
elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
fogColor = FOG_COLOR_NIGHT
elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
fogColor = COLOR_DAY
end
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fogColor = color_lerp ( fogColor , ambientColor , 0.5 )
local overrideFogColor = dnc_call_hook ( DNC_HOOK_SET_FOG_COLOR , table_clone ( fogColor ) )
if overrideFogColor ~= nil and type ( overrideFogColor ) == " table " then fogColor = overrideFogColor end
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-- calculate lighting direction
local dir = DIR_BRIGHT
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
dir = lerp ( DIR_DARK , DIR_BRIGHT , clampf ( ( minutes - HOUR_SUNRISE_START ) / ( HOUR_SUNRISE_DURATION ) , 0 , 1 ) )
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_NIGHT_START then
dir = lerp ( DIR_BRIGHT , DIR_DARK , clampf ( ( minutes - HOUR_SUNSET_START ) / ( HOUR_NIGHT_START - HOUR_SUNSET_START ) , 0 , 1 ) )
elseif minutes < HOUR_SUNRISE_START or minutes > HOUR_NIGHT_START then
dir = DIR_DARK
elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_START then
dir = DIR_BRIGHT
end
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local overrideDir = dnc_call_hook ( DNC_HOOK_SET_LIGHTING_DIR , dir )
if overrideDir ~= nil and type ( overrideDir ) == " number " then dir = overrideDir end
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-- calculate fog intensity
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local intensity = FOG_INTENSITY_NORMAL
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if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
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intensity = lerp ( FOG_INTENSITY_DENSE , FOG_INTENSITY_NORMAL , clampf ( ( minutes - HOUR_SUNRISE_START ) / ( HOUR_SUNRISE_DURATION ) , 0 , 1 ) )
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elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_NIGHT_START then
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intensity = lerp ( FOG_INTENSITY_NORMAL , FOG_INTENSITY_DENSE , clampf ( ( minutes - HOUR_SUNSET_START ) / ( HOUR_NIGHT_START - HOUR_SUNSET_START ) , 0 , 1 ) )
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elseif minutes < HOUR_SUNRISE_START or minutes > HOUR_NIGHT_START then
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intensity = FOG_INTENSITY_DENSE
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elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_START then
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intensity = FOG_INTENSITY_NORMAL
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end
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local overrideIntensity = dnc_call_hook ( DNC_HOOK_SET_FOG_INTENSITY , intensity )
if overrideIntensity ~= nil and type ( overrideIntensity ) == " number " then intensity = overrideIntensity end
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set_lighting_dir ( 1 , - ( 1 - dir ) )
set_lighting_dir ( 2 , - ( 1 - dir ) )
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-- make the castle still 25% ambient lit
if in_vanilla_level ( LEVEL_CASTLE ) then
color = color_lerp ( COLOR_DAY , color , 0.75 )
end
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set_lighting_color ( 0 , color.r )
set_lighting_color ( 1 , color.g )
set_lighting_color ( 2 , color.b )
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set_lighting_color_ambient ( 0 , ambientColor.r )
set_lighting_color_ambient ( 1 , ambientColor.g )
set_lighting_color_ambient ( 2 , ambientColor.b )
local mix = color_lerp ( color , ambientColor , 0.5 )
set_vertex_color ( 0 , mix.r )
set_vertex_color ( 1 , mix.g )
set_vertex_color ( 2 , mix.b )
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set_fog_color ( 0 , fogColor.r )
set_fog_color ( 1 , fogColor.g )
set_fog_color ( 2 , fogColor.b )
set_fog_intensity ( intensity )
else
set_lighting_dir ( 1 , 0 )
set_lighting_dir ( 2 , 0 )
set_lighting_color ( 0 , 255 )
set_lighting_color ( 1 , 255 )
set_lighting_color ( 2 , 255 )
set_vertex_color ( 0 , 255 )
set_vertex_color ( 1 , 255 )
set_vertex_color ( 2 , 255 )
set_fog_color ( 0 , 255 )
set_fog_color ( 1 , 255 )
set_fog_color ( 2 , 255 )
set_fog_intensity ( 1 )
end
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init = false
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end
local function on_hud_render_behind ( )
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if not is_dnc_enabled ( ) or not dayNightCycleApi.displayTime then return end -- api checks
if check_common_hud_render_cancels ( ) then return end -- game checks
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djui_hud_set_resolution ( RESOLUTION_N64 )
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djui_hud_set_font ( FONT_NORMAL )
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local scale = 0.5
local text = get_time_string ( gGlobalSyncTable.time )
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local hidden = hud_is_hidden ( )
local x = if_then_else ( hidden , ( djui_hud_get_screen_width ( ) * 0.5 ) - ( djui_hud_measure_text ( text ) * ( 0.5 * scale ) ) , 24 )
local y = if_then_else ( hidden , ( djui_hud_get_screen_height ( ) - 20 ) , 32 )
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local overridePos = dnc_call_hook ( DNC_HOOK_SET_DISPLAY_TIME_POS , { x = x , y = y } )
if overridePos ~= nil and type ( overridePos ) == " table " then
x = overridePos.x
y = overridePos.y
end
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local minutes = if_then_else ( get_skybox ( ) ~= BACKGROUND_HAUNTED , get_time_minutes ( ) , 0 )
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local color = COLOR_DISPLAY_BRIGHT
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if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
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color = color_lerp ( COLOR_DISPLAY_DARK , COLOR_DISPLAY_BRIGHT , ( minutes - HOUR_SUNRISE_START ) / HOUR_SUNRISE_DURATION )
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elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
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color = color_lerp ( COLOR_DISPLAY_BRIGHT , COLOR_DISPLAY_DARK , ( minutes - HOUR_SUNSET_END ) / HOUR_SUNSET_DURATION )
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elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
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color = COLOR_DISPLAY_DARK
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elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_END then
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color = COLOR_DISPLAY_BRIGHT
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end
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local overrideColor = dnc_call_hook ( DNC_HOOK_SET_DISPLAY_TIME_COLOR , table_clone ( color ) )
if overrideColor ~= nil and type ( overrideColor ) == " table " then color = overrideColor end
djui_hud_set_color ( color.r , color.g , color.b , 255 )
djui_hud_print_outlined_text ( text , x , y , scale , 0.0 )
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end
local function on_level_init ( )
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if not is_dnc_enabled ( ) then return end
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playingNightMusic = false
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if gNetworkPlayers [ 0 ] . currActNum ~= 99 then
if network_is_server ( ) then
save_time ( )
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end
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return
end
--- @type NetworkPlayer
local np = gNetworkPlayers [ 0 ]
if np.currLevelNum == LEVEL_CASTLE_GROUNDS and gMarioStates [ 0 ] . action ~= ACT_END_WAVING_CUTSCENE then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * ( HOUR_SUNSET_START - 0.7 ) )
gGlobalSyncTable.timeScale = 1.0
elseif np.currLevelNum == LEVEL_THI and np.currAreaIndex == 1 then
gGlobalSyncTable.time = ( get_day_count ( ) + 1 ) * ( MINUTE * 24 ) + ( MINUTE * HOUR_SUNRISE_START )
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end
end
local function on_warp ( )
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if not is_dnc_enabled ( ) then return end
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if network_is_server ( ) then save_time ( ) end
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playingNightMusic = false
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end
local function on_exit ( )
if network_is_server ( ) then save_time ( ) end
end
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--- @param msg string
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local function on_set_command ( msg )
if msg == " " then
djui_chat_message_create ( " /time \\ #00ffff \\ set \\ #ffff00 \\ [TIME] \\ #dcdcdc \\ to set the time " )
return true
end
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local oldTime = gGlobalSyncTable.time
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if msg == " morning " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * 6 )
elseif msg == " day " or msg == " noon " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * 12 )
elseif msg == " night " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * 21 )
elseif msg == " midnight " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 )
elseif msg == " sunrise " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * 5 )
elseif msg == " sunset " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * 20 )
else
local amount = tonumber ( msg )
if amount ~= nil then
gGlobalSyncTable.time = amount * SECOND
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djui_chat_message_create ( " [Day Night Cycle] Time set to " .. math_floor ( gGlobalSyncTable.time / SECOND ) )
else
djui_chat_message_create ( string.format ( " \\ #ffa0a0 \\ [Day Night Cycle] Could not set time to '%s' " , msg ) )
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end
end
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dnc_call_hook ( DNC_HOOK_SET_TIME , oldTime , gGlobalSyncTable.time )
save_time ( )
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end
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--- @param msg string
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local function on_add_command ( msg )
local amount = tonumber ( msg )
if amount == nil then
djui_chat_message_create ( " /time \\ #00ffff \\ add \\ #ffff00 \\ [AMOUNT] \\ #dcdcdc \\ to add to the time " )
return
end
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local oldTime = gGlobalSyncTable.time
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gGlobalSyncTable.time = gGlobalSyncTable.time + ( amount * SECOND )
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dnc_call_hook ( DNC_HOOK_SET_TIME , oldTime , gGlobalSyncTable.time )
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djui_chat_message_create ( " [Day Night Cycle] Time set to " .. math_floor ( gGlobalSyncTable.time / SECOND ) )
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save_time ( )
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end
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--- @param msg string
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local function on_scale_command ( msg )
local scale = tonumber ( msg )
if scale == nil then
djui_chat_message_create ( " /time \\ #00ffff \\ scale \\ #ffff00 \\ [SCALE] \\ #dcdcdc \\ to scale the rate at which time passes " )
return
end
gGlobalSyncTable.timeScale = scale
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mod_storage_save_number ( " scale " , scale )
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djui_chat_message_create ( " [Day Night Cycle] Time scale set to " .. scale )
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save_time ( )
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end
local function on_query_command ( )
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djui_chat_message_create ( string.format ( " [Day Night Cycle] Time is %d (%s), day %d " , math_floor ( gGlobalSyncTable.time / SECOND ) , get_time_string ( gGlobalSyncTable.time ) , get_day_count ( ) ) )
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end
local function on_24h_command ( )
use24h = not use24h
mod_storage_save_bool ( " 24h " , use24h )
end
local function on_sync_command ( )
djui_chat_message_create ( " [Day Night Cycle] Attempting to sync in-game time with real world time... " )
local dateTime = get_date_and_time ( )
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * dateTime.hour ) + ( SECOND * dateTime.minute )
gGlobalSyncTable.timeScale = REAL_MINUTE
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save_time ( )
mod_storage_save_number ( " scale " , REAL_MINUTE )
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end
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local function on_music_command ( )
playNightMusic = not playNightMusic
mod_storage_save_bool ( " night-music " , playNightMusic )
djui_chat_message_create ( " [Day Night Cycle] Night music status: " .. on_or_off ( playNightMusic ) )
end
--- @param msg string
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local function on_time_command ( msg )
local args = split ( msg )
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if args [ 1 ] == " set " then
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if not network_is_server ( ) then
djui_chat_message_create ( " \\ #ffa0a0 \\ [Day Night Cycle] You do not have permission to run /time set " )
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else
on_set_command ( args [ 2 ] or " " )
end
elseif args [ 1 ] == " add " then
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if not network_is_server ( ) then
djui_chat_message_create ( " \\ #ffa0a0 \\ [Day Night Cycle] You do not have permission to run /time add " )
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else
on_add_command ( args [ 2 ] or " " )
end
elseif args [ 1 ] == " scale " then
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if not network_is_server ( ) then
djui_chat_message_create ( " \\ #ffa0a0 \\ [Day Night Cycle] You do not have permission to run /time scale " )
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else
on_scale_command ( args [ 2 ] or " " )
end
elseif args [ 1 ] == " query " then
on_query_command ( )
elseif args [ 1 ] == " 24h " then
on_24h_command ( )
elseif args [ 1 ] == " sync " then
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if not network_is_server ( ) then
djui_chat_message_create ( " \\ #ffa0a0 \\ [Day Night Cycle] You do not have permission to run /time sync " )
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else
on_sync_command ( )
end
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elseif args [ 1 ] == " music " then
on_music_command ( )
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else
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if not network_is_server ( ) then
djui_chat_message_create ( " \\ #ffa0a0 \\ [Day Night Cycle] You do not have permission to enable or disable Day Night Cycle " )
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else
gGlobalSyncTable.dncEnabled = not gGlobalSyncTable.dncEnabled
djui_chat_message_create ( " [Day Night Cycle] Status: " .. on_or_off ( gGlobalSyncTable.dncEnabled ) )
end
end
return true
end
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--- @param value boolean
local function on_set_dnc_enabled ( _ , value )
gGlobalSyncTable.dncEnabled = value
end
--- @param value boolean
local function on_set_24h_time ( _ , value )
use24h = value
mod_storage_save_bool ( " 24h " , value )
end
--- @param value boolean
local function on_set_night_time_music ( _ , value )
playNightMusic = value
mod_storage_save_bool ( " night_music " , value )
end
--- @param value integer
local function on_set_time_scale ( index , value )
gGlobalSyncTable.timeScale = value
mod_storage_save_number ( " scale " , value )
update_mod_menu_element_name ( index , " Time Scale: " .. value )
end
local function on_add_hour ( )
local oldTime = gGlobalSyncTable.time
gGlobalSyncTable.time = gGlobalSyncTable.time + ( 60 * SECOND )
dnc_call_hook ( DNC_HOOK_SET_TIME , oldTime , gGlobalSyncTable.time )
save_time ( )
end
local function on_subtract_hour ( )
local oldTime = gGlobalSyncTable.time
gGlobalSyncTable.time = gGlobalSyncTable.time - ( 60 * SECOND )
dnc_call_hook ( DNC_HOOK_SET_TIME , oldTime , gGlobalSyncTable.time )
save_time ( )
end
local sReadonlyMetatable = {
__index = function ( table , key )
return rawget ( table , key )
end ,
__newindex = function ( )
error ( " attempt to update a read-only table " , 2 )
end
}
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_G.dayNightCycleApi = {
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version = DNC_VERSION ,
enabled = true ,
displayTime = true ,
playNightMusic = true ,
is_dnc_enabled = is_dnc_enabled ,
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get_day_count = get_day_count ,
get_raw_time = get_raw_time ,
set_raw_time = set_raw_time ,
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get_time_minutes = get_time_minutes ,
get_time_scale = get_time_scale ,
set_time_scale = set_time_scale ,
get_time_string = get_time_string ,
delete_at_dark = delete_at_dark ,
show_day_night_cycle = show_day_night_cycle ,
dnc_hook_event = dnc_hook_event ,
constants = {
SECOND = SECOND ,
MINUTE = MINUTE ,
HOUR_SUNRISE_START = HOUR_SUNRISE_START ,
HOUR_SUNRISE_END = HOUR_SUNRISE_END ,
HOUR_SUNRISE_DURATION = HOUR_SUNRISE_DURATION ,
HOUR_SUNSET_START = HOUR_SUNSET_START ,
HOUR_SUNSET_END = HOUR_SUNSET_END ,
HOUR_SUNSET_DURATION = HOUR_SUNSET_DURATION ,
HOUR_DAY_START = HOUR_DAY_START ,
HOUR_NIGHT_START = HOUR_NIGHT_START ,
DIR_DARK = DIR_DARK ,
DIR_BRIGHT = DIR_BRIGHT ,
FOG_INTENSITY_NORMAL = FOG_INTENSITY_NORMAL ,
FOG_INTENSITY_DENSE = FOG_INTENSITY_DENSE ,
COLOR_NIGHT = COLOR_NIGHT ,
COLOR_AMBIENT_NIGHT = COLOR_AMBIENT_NIGHT ,
COLOR_SUNRISE = COLOR_SUNRISE ,
COLOR_AMBIENT_SUNRISE = COLOR_AMBIENT_SUNRISE ,
COLOR_DAY = COLOR_DAY ,
COLOR_AMBIENT_DAY = COLOR_AMBIENT_DAY ,
COLOR_SUNSET = COLOR_SUNSET ,
COLOR_AMBIENT_SUNSET = COLOR_AMBIENT_SUNSET ,
FOG_COLOR_NIGHT = FOG_COLOR_NIGHT ,
COLOR_DISPLAY_DARK = COLOR_DISPLAY_DARK ,
COLOR_DISPLAY_BRIGHT = COLOR_DISPLAY_BRIGHT ,
SKYBOX_SCALE = SKYBOX_SCALE ,
SKYBOX_DAY = SKYBOX_DAY ,
SKYBOX_SUNSET = SKYBOX_SUNSET ,
SKYBOX_NIGHT = SKYBOX_NIGHT ,
-- * Called whenever the lighting color is calculated
-- * Parameters: `Color` color
-- * Return: `Color`
DNC_HOOK_SET_LIGHTING_COLOR = DNC_HOOK_SET_LIGHTING_COLOR ,
-- * Called whenever the ambient lighting color is calculated
-- * Parameters: `Color` ambientColor
-- * Return: `Color`
DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR = DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR ,
-- * Called whenever the lighting direction is calculated
-- * Parameters: `number` dir
-- * Return: `number`
DNC_HOOK_SET_LIGHTING_DIR = DNC_HOOK_SET_LIGHTING_DIR ,
-- * Called whenever the fog color is calculated
-- * Parameters: `Color` color
-- * Return: `Color`
DNC_HOOK_SET_FOG_COLOR = DNC_HOOK_SET_FOG_COLOR ,
-- * Called whenever the fog intensity is calculated
-- * Parameters: `number` intensity
-- * Return: `number`
DNC_HOOK_SET_FOG_INTENSITY = DNC_HOOK_SET_FOG_INTENSITY ,
-- * Called whenever the HUD display time color is calculated
-- * Parameters: `Color` color
-- * Return: `Color`
DNC_HOOK_SET_DISPLAY_TIME_COLOR = DNC_HOOK_SET_DISPLAY_TIME_COLOR ,
-- * Called whenever the HUD display time position is calculated
-- * Parameters: `Vec2f` pos
-- * Return: `Vec2f`
DNC_HOOK_SET_DISPLAY_TIME_POS = DNC_HOOK_SET_DISPLAY_TIME_POS ,
-- * Called whenever `delete_at_dark` is run
-- * Parameters: `Object` obj, `boolean` shouldDelete
-- * Return: `boolean`
DNC_HOOK_DELETE_AT_DARK = DNC_HOOK_DELETE_AT_DARK ,
-- * Called whenever `/time set` or `/time add` is ran
-- * Parameters: `number` oldTime, `number` newTime
-- * Return: nil
DNC_HOOK_SET_TIME = DNC_HOOK_SET_TIME
}
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}
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setmetatable ( _G.dayNightCycleApi , sReadonlyMetatable )
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night_music_register ( SEQ_LEVEL_GRASS , " 03_level_grass " )
night_music_register ( SEQ_LEVEL_WATER , " 05_level_water " )
night_music_register ( SEQ_LEVEL_HOT , " 06_level_hot " )
night_music_register ( SEQ_LEVEL_SNOW , " 08_level_snow " )
hook_event ( HOOK_UPDATE , update )
hook_event ( HOOK_ON_HUD_RENDER_BEHIND , on_hud_render_behind )
hook_event ( HOOK_ON_LEVEL_INIT , on_level_init )
hook_event ( HOOK_ON_WARP , on_warp )
hook_event ( HOOK_ON_EXIT , on_exit )
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hook_chat_command ( " time " , " \\ #00ffff \\ [set|add|scale|query|24h|sync|music] \\ #dcdcdc \\ - The command handle for Day Night Cycle DX \\ #7f7f7f \\ (leave blank to toggle Day Night Cycle on or off) " , on_time_command )
if network_is_server ( ) then
hook_mod_menu_checkbox ( " Enable Day Night Cycle " , gGlobalSyncTable.dncEnabled , on_set_dnc_enabled )
hook_mod_menu_checkbox ( " 24 Hour Time " , use24h , on_set_24h_time )
hook_mod_menu_checkbox ( " Night Time Music " , playNightMusic , on_set_night_time_music )
hook_mod_menu_slider ( " Time Scale: " .. math_tointeger ( gGlobalSyncTable.timeScale ) , gGlobalSyncTable.timeScale , 0 , 20 , on_set_time_scale )
hook_mod_menu_button ( " Add 1 In-Game Hour " , on_add_hour )
hook_mod_menu_button ( " Subtract 1 In-Game Hour " , on_subtract_hour )
end