sm64coopdx/actors/ukiki/anims/anim_0500FC84.inc.c

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#include "pc/rom_assets.h"
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// 0x0500F548
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500F548, 0x001521d0, 57608, 0x0000f548, 1564);
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// 0x0500FB64
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500FB64, 0x001521d0, 57608, 0x0000fb64, 288);
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// 0x0500FC84
static const struct Animation ukiki_seg5_anim_0500FC84 = {
1,
0,
0,
0,
0x12,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500FB64),
ukiki_seg5_animvalue_0500F548,
ukiki_seg5_animindex_0500FB64,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500F548),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500FB64),
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};