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19 lines
654 B
C
19 lines
654 B
C
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#ifndef FRAMEBUFFERS_H
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#define FRAMEBUFFERS_H
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// level_script.c assumes that the frame buffers are adjacent, while game.c's
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// -g codegen implies that they are separate variables. This is impossible to
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// reconcile without undefined behavior. Avoid that on non-IDO.
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#if BUGFIXES_CRITICAL
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extern u16 gFrameBuffers[3][SCREEN_WIDTH * SCREEN_HEIGHT];
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#define gFrameBuffer0 gFrameBuffers[0]
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#define gFrameBuffer1 gFrameBuffers[1]
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#define gFrameBuffer2 gFrameBuffers[2]
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#else
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extern u16 gFrameBuffer0[SCREEN_WIDTH * SCREEN_HEIGHT];
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extern u16 gFrameBuffer1[SCREEN_WIDTH * SCREEN_HEIGHT];
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extern u16 gFrameBuffer2[SCREEN_WIDTH * SCREEN_HEIGHT];
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#endif
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#endif
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