sm64coopdx/actors/ukiki/anims/anim_0501576C.inc.c

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#include "pc/rom_assets.h"
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// 0x050153DC
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_050153DC, 0x001521d0, 57608, 0x000153dc, 624);
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// 0x0501564C
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0501564C, 0x001521d0, 57608, 0x0001564c, 288);
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// 0x0501576C
static const struct Animation ukiki_seg5_anim_0501576C = {
0,
0,
0,
0,
0x0E,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0501564C),
ukiki_seg5_animvalue_050153DC,
ukiki_seg5_animindex_0501564C,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_050153DC),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0501564C),
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};