sm64coopdx/actors/snowman/anims/anim_0500D100.inc.c

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#include "pc/rom_assets.h"
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// 0x0500CEF0
ROM_ASSET_LOAD_ANIM(snowman_seg5_animvalue_0500CEF0, 0x00160670, 20585, 0x0000cef0, 408);
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// 0x0500D088
ROM_ASSET_LOAD_ANIM(snowman_seg5_animindex_0500D088, 0x00160670, 20585, 0x0000d088, 120);
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// 0x0500D100
static const struct Animation snowman_seg5_anim_0500D100 = {
0,
0,
0,
0,
0x16,
ANIMINDEX_NUMPARTS(snowman_seg5_animindex_0500D088),
snowman_seg5_animvalue_0500CEF0,
snowman_seg5_animindex_0500D088,
0,
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ANIM_FIELD_LENGTH(snowman_seg5_animvalue_0500CEF0),
ANIM_FIELD_LENGTH(snowman_seg5_animindex_0500D088),
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};