sm64coopdx/mods/nametags.lua

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-- name: Nametags
-- incompatible: nametags
-- description: Nametags\nBy \\#ec7731\\Agent X\\#ffffff\\\n\nThis mod adds nametags to sm64ex-coop, this helps to easily identify other players without the player list, nametags can toggled with \\#ffff00\\/nametags [on|off]\\#ffffff\\
MAX_SCALE = 0.32
gGlobalSyncTable.nametags = true
gGlobalSyncTable.dist = 7000
for k, v in pairs(gActiveMods) do
local name = v.name:lower()
if v.enabled and (name:find("hide") or name:find("hns") or name:find("hunt")) then
gGlobalSyncTable.nametags = false
end
end
function clamp(x, a, b)
if x < a then return a end
if x > b then return b end
return x
end
--- @param m MarioState
function active_player(m)
local np = gNetworkPlayers[m.playerIndex]
if m.playerIndex == 0 then
return 1
end
if not np.connected then
return 0
end
if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
return 0
end
if np.currActNum ~= gNetworkPlayers[0].currActNum then
return 0
end
if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
return 0
end
if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
return 0
end
return is_player_active(m)
end
function if_then_else(cond, if_true, if_false)
if cond then return if_true end
return if_false
end
function djui_hud_set_adjusted_color(r, g, b, a)
local multiplier = 1
if is_game_paused() then multiplier = 0.5 end
djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
end
function djui_hud_print_outlined_text(text, x, y, scale, r, g, b, outlineDarkness)
-- render outline
djui_hud_set_adjusted_color(r * outlineDarkness, g * outlineDarkness, b * outlineDarkness, 255)
djui_hud_print_text(text, x - (1*(scale*2)), y, scale)
djui_hud_print_text(text, x + (1*(scale*2)), y, scale)
djui_hud_print_text(text, x, y - (1*(scale*2)), scale)
djui_hud_print_text(text, x, y + (1*(scale*2)), scale)
-- render text
djui_hud_set_adjusted_color(r, g, b, 255)
djui_hud_print_text(text, x, y, scale)
djui_hud_set_color(255, 255, 255, 255)
end
function name_and_hex(name)
local nameTable = {}
name:gsub(".", function(c) table.insert(nameTable, c) end)
local removed = false
local color = "000000"
for k, v in pairs(nameTable) do
if v == "\\" and not removed then
removed = true
nameTable[k] = "" -- \
nameTable[k + 1] = "" -- #
if nameTable[k + 2] ~= nil and nameTable[k + 3] ~= nil and nameTable[k + 4] ~= nil and nameTable[k + 5] ~= nil and nameTable[k + 6] ~= nil and nameTable[k + 7] ~= nil then
color = nameTable[k + 2] .. nameTable[k + 3] .. nameTable[k + 4] .. nameTable[k + 5] .. nameTable[k + 6] .. nameTable[k + 7]
end
nameTable[k + 2] = "" -- f
nameTable[k + 3] = "" -- f
nameTable[k + 4] = "" -- f
nameTable[k + 5] = "" -- f
nameTable[k + 6] = "" -- f
nameTable[k + 7] = "" -- f
nameTable[k + 8] = "" -- \
end
end
return { name = table.concat(nameTable, ""), color = color }
end
function hex_to_rgb(hex)
local hexTable = {}
hex:gsub("..", function(c) table.insert(hexTable, c) end)
return { r = tonumber(hexTable[1], 16), g = tonumber(hexTable[2], 16), b = tonumber(hexTable[3], 16) }
end
showSelfTag = false
function on_hud_render()
if not gGlobalSyncTable.nametags or not gNetworkPlayers[0].currAreaSyncValid or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
djui_hud_set_resolution(RESOLUTION_N64)
djui_hud_set_font(FONT_NORMAL)
for i = if_then_else(showSelfTag, 0, 1), network_player_connected_count() - 1 do
local m = gMarioStates[i]
if active_player(m) ~= 0 then
if m.playerIndex == 0 and (m.input & INPUT_FIRST_PERSON) ~= 0 then return end
local out = { x = 0, y = 0, z = 0 }
local pos = { x = m.marioObj.header.gfx.pos.x, y = m.marioBodyState.headPos.y + 120, z = m.marioObj.header.gfx.pos.z }
djui_hud_world_pos_to_screen_pos(pos, out)
local scale = MAX_SCALE
if m.playerIndex ~= 0 and vec3f_dist(gMarioStates[0].pos, m.pos) > 1000 then
scale = 0.5
scale = scale + vec3f_dist(gMarioStates[0].pos, m.pos) / gGlobalSyncTable.dist
scale = clamp(1 - scale, 0, MAX_SCALE)
end
local info = name_and_hex(gNetworkPlayers[i].name)
local color = { r = 162, g = 202, b = 234 }
network_player_palette_to_color(gNetworkPlayers[i], SHIRT, color)
local measure = djui_hud_measure_text(info.name) * scale * 0.5
djui_hud_print_outlined_text(info.name, out.x - measure, out.y, scale, color.r, color.g, color.b, 0.25)
end
end
end
function on_nametags_command(msg)
if msg == "on" then
gGlobalSyncTable.nametags = true
djui_chat_message_create("Nametag status: \\#00ff00\\ON")
else
gGlobalSyncTable.nametags = false
djui_chat_message_create("Nametag status: \\#ff0000\\OFF")
end
return true
end
function on_nametag_distance_command(msg)
if tonumber(msg) ~= nil then
djui_chat_message_create("Set distance to " .. msg)
gGlobalSyncTable.dist = tonumber(msg)
else
djui_chat_message_create("\\#ff0000\\Failed to set distance to " .. msg)
end
return true
end
function on_show_my_tag_command(msg)
if msg == "on" then
showSelfTag = true
djui_chat_message_create("Show my tag status: \\#00ff00\\ON")
else
showSelfTag = false
djui_chat_message_create("Show my tag status: \\#ff0000\\OFF")
end
return true
end
hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
if network_is_server() then
hook_chat_command("nametags", "[on|off] to turn nametags on or off, default is \\#00ff00\\ON", on_nametags_command)
hook_chat_command("nametag-distance", "[number] set the distance at which nametags disappear, default is 7000", on_nametag_distance_command)
end
hook_chat_command("show-my-tag", "[on|off] to turn your own nametag on or off, default is \\#ff0000\\OFF", on_show_my_tag_command)