sm64coopdx/actors/bowser/anims/anim_060514E8.inc.c

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#include "pc/rom_assets.h"
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// 0x06050548
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06050548, 0x00188440, 199722, 0x00050698, 3460);
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// 0x060512CC
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_060512CC, 0x00188440, 199722, 0x0005141c, 540);
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// 0x060514E8
static const struct Animation bowser_seg6_anim_060514E8 = {
0,
0,
0,
0,
0x2C,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_060512CC),
bowser_seg6_animvalue_06050548,
bowser_seg6_animindex_060512CC,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06050548),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_060512CC),
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};